Posts Tagged ‘ mgs4

Metal Gear Solid 4: Guns Of The Patriots Review 11 February 2009 at 10:35 am by admin

Review written by Playstation4.net staff member Steve Goodwin

From the moment the next-gen consoles were conceived, we as consumers, were guaranteed something very special. Developers and publishers alike bombarded us with promises of ’Hollywood-style’ visuals, immersive gameplay, unrivalled interaction, phenomenal levels of detail amongst many other gaming wonders. We expected big things. Very big things. With each generation of console from the original Playstation to Playstation 2 and now Playstation 3 (PS3), there has always been significant leaps and bounds made in every aspect of what each console could do; and therefore what we could come to expect in our games.

We are all aware that the PS3 didn’t really get off on the right foot when it was launched back in March 2007, but let us not forget that this was the first time that Sony’s main rival, Microsoft and the Xbox 360, has had a head start in terms of having a console on the shelf before them. However, despite Microsoft’s machine selling like hotcakes, Sony fans hung on and remained loyal knowing that their new machine would be capable of so much more. Knowing that with time, this console would provide us with all the wondrous delights I mentioned earlier.

So, here we are over a year down the line and we finally get the PS3’s killer app we all hoped for. Konami’s Metal Gear Solid 4: Guns of the Patriots is without doubt the finest game on the PS3. In fact it’s one of the finest games ever and we have it all to ourselves due to exclusivity rights. I know in the past when a game has been released exclusively for one console, it only takes a few months wait and it gets ported to the opposing machine. Needless to say though, we will never need to worry about Solid Snake making an appearance on the Xbox 360.

Metal Gear Solid 4 (MGS4) is the first game ever to tick all the above boxes, and tick them with remarkable ease too. This game has the movie-like visuals, actually blurring the fine line between film and video game like never before. The production value of this title is very high, probably record-breaking and it’s very obvious from the offset. For it’s fourth and final instalment things have just been ramped up another few notches. Fantastic graphics, astounding audio and detailed realism have always been present in the Metal Gear Solid series.

I want to remain a little vague regarding details on story and plot elements. Mainly because the storyline provides the basis of MGS4’s backbone and to reveal something that may seem trivial could become a wrecking ball of spoilers. Basically, Snake’s outing this time round takes him to a battlefield in the Middle East on which a civil war is in full swing. Your initial goal is to infiltrate this war zone as an incognito member of the local militia, your enemy being squads of PMCs (private military companies) controlled by Liquid Ocelot. I will mention this now; for fear of writing a review of epic proportions I suggest if you are new to the Metal Gear saga then a little background reading is required. For now though, the important thing is the PMC’s are the bad guys!

You are heavily outnumbered, almost constantly, so a stealthy approach is needed. In fact it’s the whole game ethic. You will have to find ways of getting from A to B without being spotted, which is not going to be easy as this is the most intense and difficult MGS yet. If you are spotted however, don’t fret as there is a varied arsenal of firearms at your disposal, most of which can be picked up from the battlefield. Although it’s not recommended, it is possible to complete the whole game, ‘all guns blazing’. If you do chose this path, you will miss what MGS is all about; the stealth. MGS4 excels in this aspect over all other similar titles. Don’t be fooled though, MGS4 has it’s fair share of epic boss battles, with some of them bringing up faces from the past….again I wont spoil it for you.

As you’re going to be spending a lot of time moving at a slower pace, compared to say an FPS, it’s just as well that the graphics on show are truly astonishing. Everything from the scenery and environment to the character animation to the particle effects and lighting are displayed in awesome HD. The torn-apart towns at the beginning of the game just feel real and you almost find yourself coughing if the wind kicks up some dust around you. Lay over the top of this an amazing cinematic score in surround sound and you’re there in the Middle East playing your own part in some blockbuster film. Enemy AI is also unique and is very imposing. You will lose count of the times you find yourself creeping around a corner and suddenly finding yourself at the feet of an enemy; luckily facing the opposite direction. Holding your breath you decide to either take him out or remain hidden. To quote a cliché, it’s priceless, no matter how many times in happens.

Staying out of sight is key in this game and you’ve got a new toy to make it that little bit easier and a lot more fun. ‘Octocamo’ is new the MGS and it is what your suit is made of. Essentially, this suit allows you to blend in to your surroundings at ease within seconds. Stand against a wall with a particular texture/coating and your suit will mirror that texture and keep you more or less invisible. The same occurs if you lie on the ground, your whole body with mimic the flooring dramatically decreasing the chance of being spotted. It’s also amazing to watch – you wont ever get bored! Of course, despite this technology you are not at such an advantage as you might think. In MGS4 you have to be aware of many other aspects of your surroundings and actions. Enemy PMC’s will notice your shadow, so be aware of light sources. They’ll also know if you’ve moved anything like boxes and items and remember to shut doors behind you! One more thing which recalls the level of detail here is the wind. Your HUD shows wind direction and if you’re giving off a smell (no I won‘t explain it!) or for instance smoking; the wind will carry evidence of your presence in that direction. PMC’s are human; they can smell.

You’ll need your wits about you on this mission but don’t worry if things kick off when you inadvertently draw attention to yourself; the enemy has an Alert System. This system has three states; Alert, Evasion and Caution. Once you’re spotted the enemy will be at the Alert state and you’ll be attacked, lose them and after a few moments they’ll lower their readiness to Evasion where the bad guys will actively search for you. Finally the Caution state; in which the enemy give up searching but are still on guard. Each state provides you with a fair share of thrills and tension and you can even use these to your advantage to progress through the game.

Controlling Snake has never been more intuitive in my opinion. By moving the left stick you can have Snake move extremely slowly and thus making no noise or at the cost of your audible footsteps; shift at a jogging pace. The right stick controls the camera and is very useful for when spying around corners but is put to more use when in first person mode whereby the game acts as per all other FPS games. Although this is new to the series, it feels far from alien. Aiming and firing weapons is governed by L1 and R1 respectively, L2 launches your item list and R2 does likewise with your weapons list (both of which will thankfully pause the action). The face buttons control stance; walk, crawl and prone as well as reloading and perform case sensitive actions such as climb/mount, open and use. Many actions are represented with on-screen prompts although they never impede to the point where you feel like it’s holding your hand throughout the game.

Metal Gear Solid 4: Guns of the Patriots was hyped like nothing that came before it, with the exception of maybe GTA4. The differences being; MGS4 actually lives up to and often exceeds expectations and this is on PS3 only and many people have waited for this title to emerge before parting with their cash and nabbing the console. Ticking all the right boxes; epic story, groundbreaking visuals and graphics, engrossing audio and immense levels of detail, MGS4 is what we’ve all been waiting for. A killer app for us PS3 owners to call our own. Hideo Kojima’s finale ends the series with a bang rather than sneaking quietly in the darkness.

Overall Score: 9/10

+ MGS4: Guns Of The Patriots Review By admin 11 February 2009 at 10:23 am and have No Comments

Review written by Playstation4.net staff member Aaron Randolph

The Metal Gear franchise has enjoyed a long, rich history. With its somewhat humble beginnings on the MSX, and again on the Nintendo Entertainment System, Snake managed to imprint himself as one of the most heroic characters in video game history. Always alone, always striving to do what’s right, no matter what it cost him.

And now, with Metal Gear Solid 4, Konami and Hideo Kojima have managed to give Snake one hell of a sendoff.

This game is the ultra-mind-blowing-phenomenal-decisive-strike-bucket-of-incredible-insanity. It’s the be-all-and-end-all. It’s the holy-crap-why-can’t-all-games-be-like-this. And it’s only for Playstation 3.

I’ll even go so far as to say that this isn’t a game. It’s an experience. It might be a cliche’, but in this case it’s 100 percent accurate. This game may just change the way you think.

The plot is easily Kojima’s best. Despite the plot twists and questions the game brings up on its own, Kojima and his staff SOMEHOW managed to tie up nearly every loose end from MGS 1, 2, and 3. Remember MGS2, and how that game left you with so many questions as to be preposterous? Those questions will all, ALL, be answered in this game.

Yes, Snake’s old now. Being a clone will do that to you, apparently. Liquid Ocelot is taking over the world, and who else is going to stop him? There’s one problem. Liquid owns five PMC’s (private military companies, think mercenaries but more organized) that are so huge that they can be labeled ‘world powers’. Through five chapters, you’ll learn the truth about what Liquid’s really trying to do, as well as what is in store for Snake. And the truth isn’t pretty. One of the things I don’t like about this game (but won’t affect my score) is the fact that the plot gets somewhat depressing during certain sections of the game, mostly the end of Act 3 and the middle and end of Act 4. But as a creative work, it’s simply genius. Yes, some of the cutscenes run obscenely long, verging on qualifying as a full-length movie on their own. But, trust me, if you like Metal Gear Solid AT ALL, you’ll be too engrossed in what’s going on to care. Just keep your potato chips and other snacks handy.

Hideo Kojima’s also known for making a statement with his games, and for me, this one really stands out. While the other games seemed to denounce a certain product of war (nuclear proliferation or child soldiers, for instance), this game denounces war itself. The anti-war theme in this game is so strong that any desire I had to play Call of Duty 4 has been crushed. I don’t even want to look at the box. If you want to kill your enemies in MGS4, you might want to do so on your first playthrough. It’s been hard for me to kill anybody in the game since. On the plus side, you can also expect Kojima’s now-trademark breaking of the 4th wall, which tends to be amusing as ever, like a playful wink at the player from Kojima. Another trademark of his found here is nuances. They’re subtle, but they’re everywhere, literally carpeting the game world. You just gotta know where to look.

The graphics for every Metal Gear Solid game have been a benchmark for what the Playstation 1 and 2 could do graphically, and this is no exception. You see this Middle Eastern battlefield, and you reflexively tense up. You can’t help it, since it looks so real that you feel like you’re really there. This is the level of realism that’s prevalent in the game. MGS4 is flush with reality, to the point where you’ll catch yourself stopping to just look around at everything. The one downside is that being so graphically intensive, the framerate sometimes has a hard time keeping up, especially during cutscenes. It never gets bad, but it is noticeable from time to time. But the trees look amazing, the animals look amazing, the land looks amazing, the buildings….well, they mostly look like someone shelled the hell out of them, but they look positively real. And it all helps make MGS4 into the juggernaut experience that it is.

The sound is an auditory masterpiece from start to finish. Sound effects run the gamut from bullets to bombs to birds to breakfast, and each and every effect feels perfectly in sync with this world. The voice acting is on par with just about every other Metal Gear Solid title — it’s the best in the industry. If I had one complaint about the acting, it would be the same as the complaint I have about every other game with voice acting in it — exaggeration and no subtleties. Since voice acting appeared in video games, characters have been allowed to have four emotions; happiness, sadness, rage, fear. And the voice acting in games has always emphasized those emotions, leaving no room for implied emotion or subtleties of any kind. If a character’s feeling something, the voice acting, combined with the cutscene direction, will beat us over the head with it so that we know exactly what that character is feeling. Gamer’s aren’t stupid, and we never will be, so I wish voice directors would back it up a bit and stop exaggerating. The Metal Gear Solid series has always been on the cusp of this level of theatrical presentation, but never quite takes that last step. I’m not taking any points off for it, like I said, they remain the best in the industry. It’s just a little disappointing. Yes, the Metal Gear series is a melodrama. My problem is, it could be so much more. Though it should be noted that there are a few moments in the game where this kind of implied emotion or subtle hints at more than what we’re shown shine through, mostly involving Snake or Otacon.

The music for Metal Gear Solid 1 was good. The music for Metal Gear Solid 2 and 3 was incredible. The music for Metal Gear Solid 4 is a full-on auditory masterpiece. The best music in anything, movies, TV, video games, you name it, will supplement the original material, help you experience what the characters themselves are experiencing. No matter what game you’re playing, if you find yourself at a fever pitch, the music is at least partly responsible for that. This game had me at a fever pitch, sweating in my air-conditioned apartment, stunned into shock with my jaw dropped open, smiling openly, near tears and even in tears on a few occasions. It was only on my second playthrough that I even noticed the music was there. It just fit into every section, every moment so damned well. And once I noticed the music, I started listening, and I understood. This music goes several steps beyond brilliant.

Now for the meat of the matter. The gameplay is definitively the best in the series. The controls are FINALLY intuitive, and everything is adjustable to get it just how you want it. Speaking of choice, you once again have your choice of how to play the game. You can rush in, killing everything in sight, or you can sneak through without being spotted, that’s par for the course in a Metal Gear game, though the first option is of course far more costly. You can tranq enemies, use CQC, hide in dumpsters, roll over them in an iron drum, choke them out, use them as shields, all still nothing new.

But now there are more options than ever before. Do you ignore the battle and just go on to your objective, or do you stop and help out one side or the other? You want to give your rations to a wounded soldier or save them for yourself? You can even have the Metal Gear Mk. II knock out your enemies for you, collect weapons and ammo in the middle of a battle, make noise to draw enemies away from you, manipulate buttons or switches, or even just send it out to see what lies ahead. Want a dot sight on your M4? You can put one on it. How about a laser sight instead? Or a flashlight to see in the dark or blind enemies? A suppressor to silence the gun and fore grips to increase your accuracy are also available. Or maybe you want a bigger boom? Attach a shotgun to your M4, or better yet, a grenade launcher. You can let that helicopter shoot up the rebels, or take it out with a surface-to-air missile. This game is filled to the absolute brim with choices. And I don’t want to spoil anything for you, but at the end of Act 4, you get to do something that I’ve wanted to do since the first Metal Gear Solid. Now THAT was FUN.

On the flipside, there’s the fact that while any gamers who haven’t played any of the Metal Gear series will still enjoy the (excuse the pun) solid gameplay, they won’t have a clue what’s going on. Which, I might add, is the perfect excuse to play the three previous incarnations. Which they should have done to begin with.

And then there’s online play, which isn’t exactly what I’d hoped it would be. You’ve got your standards, Deathmatch, Team Deathmatch, Capture the Flag (known as Capture Mission), King of the Hill (known as Base Mission), pretty much the same old stuff that was tired in the days of the PS2. The one unique mode in this game is called Sneaking Mission, where two teams face off against each other AND Snake himself. If Snake collects enough dog tags, he wins. If either of the teams kill Snake enough times, that team wins. It’s enjoyable to play something that isn’t simply cookie-cutter online play, but the enjoyment didn’t last long, and I ended up quitting MGO after less than an hour. Metal Gear Online is an interesting perk, but it doesn’t extend much beyond that.

Snake may be old, but he’s not dead yet, and as long as he lives, you can expect him to continue to be one of the biggest badasses on the battlefield, and one of the most popular characters ever. This game serves as a remarkable tribute to the power of the Playstation 3, to the idea that video games can be art, and finally, to Snake himself, a legend in his world and ours.

9.7 OUT OF 10

Pros: Incredible gameplay
      Remarkable story
      Ingenious music

Cons: Not for Metal Gear newbies
      Online play not very engaging
      Snake’s story comes to an end….