Posts Tagged ‘ civilization revolution

Civilization Revolution Review 11 February 2009 at 10:50 am by admin

Review written by Playstation4.net staff member Adam Hanson

 I will be the first to admit that when I tried to play Civilization on the original Playstation I did not enjoy the game.  Still ten years and two consoles later I figured it was time to give the series another shot.  What I found was a game that was vastly improved in every way.  While many series improve when they make the jump to a more powerful console few show the level of improvement exhibited by Civilization Revolution.

 Civiliazation Revolution is developed by Firaxis the same people that game us the PSP hit Pirates!.  Like Pirates! the game uses real world history and open ended gameplay to create a unique experience.  The game is deep and complex and strategic and it comes together nicely.

 The premise of Civilization Revolution (referred to from here on as “Civ Rev”) is simple and epic at the same time.  The player plays as one of 16 historical civilizations and must become the greatest nation on the planet.  This can be done in four different ways.  The first method is to simply conquer every other nation by waging war against them.  The second way to win is by advancing science and launching a mission to Alpha Centauri.  The third victory method is by obtaining wealth and constructing the world bank.  The final path to success involves building your nation’s culture and establishing the united nations.  With 16 unique civilizations and 4 paths to victory Civilization presents players with 64 possible ways of playing the game.  While some players may be distracted long before they achieve every kind of victory with every nation the wealth of gameplay options should be enough to insure that most gamers will feel the purchase price is justified.

 When it comes to gameplay there are two main components.  War activities and non war activities.  Non war activities include advancing science or culture and trading with other nations.  While it is possible to play though the game without attacking a single enemy city most players will probably go to war at least once.

 If the player chooses to try and coexist peacefully they can win by advancing technology or culture.  Once new science can be researched at a time and the research will go more quickly if more cities have their populations working on science.  Culture is achieved by building certain wonders like the Shakespeare Theater or by recruiting great people into the nation.  Great people show up once certain technologies are discovered or when cities generate enough culture.  Once settled a great person can either give a bonus over time such as increasing science production by 50 percent or they can give a one time bonus such as finishing the building that is currently being produced in a city.  The player can choose to trade science and great people with other nations.  By doing this the player can gain new sciences without having to study the prequisite sciences.

 If peaceful coexistence fails or if the player is just feeling aggressive the player can opt to go to war.  Wars can be declared by trespassing on another nation’s territory or by declaring war during a conversation.  Sometimes the player is given the option of demanding money or technology as part of an agreement not to go to war.  If such a treaty is made the player is not allowed to break it for a number of turns (the number is stated in the treaty).  Once the player is in a war another nation may offer a gift of money or technology in the hope of achieving peace or they may demand a gift and offer peace as payment for that gift.  Civilizations are more likely to offer a gift if the player has stronger military units.

 In Civ Rev the player is given access to a large number of military units.  These units range from knights and archers to tanks and planes.  New military units are gained by learning new technologies.  Once the player builds units they can attack enemy units and cities or used for fortify the player’s own cities.  By defeating opponents units level up and gain bonuses to attack, defense, movement, and other attributes.  Three units of the same type can also be combined to make armies which are are much more powerful than individual units.

 The gameplay does have a few flaws.  There is no ability to make a custom map and each game has 5 nations (including the player) no more no less.  Perhaps the biggest flaw of the game is the fact that the game has a turn limit which effectively makes it a timed game.  While some players may accept this I am one of those who believes that putting in a time limit is the single worst thing a developer can do to a game.  Still while the game does have it’s flaws they don’t stop the overall experience from being fun and even the time limit is reasonable enough that any player should be able to finish the game in the number of turns allotted.

 The graphics of Civ Rev take an approach that is not as realistic as Uncharted and not as cartoony as Ratchet and Clank.  The graphics are bright and fairly detailed but many in game objects are too small to get a good look at them.  The sound is nothing spectacular.  Most things sound like one would imagine them to.  The characters speak in a gibberish that is reminiscent of Star Fox and some people may find it annoying.  Still I find that having any voice acting (even if the voice does not form any actual words) is better than just having text menus at least for this particular game.

 In the end I would say that Civilization Revolution is not for everybody.  It’s not fast paced, it does not have a strong story, and there are more technically proficient games out there when it comes to graphics and sound.  Still the game is good and while it may not be the most stunning game out there is is by no means ugly.  If the game were a girl I would describe her as not unattractive but having an amazing personality but since it is a video game I would describe it as. . . . 

a 4 out of 5.

+ Civilization Revolution Review By admin 11 February 2009 at 10:30 am and have No Comments

Review written by Playstation4.net staff member John Millman

Sid Meir’s Civilization series declares war in Civ’s first appearance on PS3. For anyone unfamiliar with the concept of Civilization games, it basically involves leading your Civilization from the stone age to the space age, in a race to destroy or out wit all opposing Civilizations that stand in your way. The game plays like a giant interactive board game with players taking turns to move troops, plan attacks, build wonders such as the great wall of China in ancient times or a Nuclear bomb in the modern era and perhaps most importantly, manage workers to either produce, research or mine gold. Victory can be acheived in four different ways; Economic, Technology, Domination and Cultural. Each victory forces the player to adopt a different strategy in order to survive which makes the game feel fresh with each playing. In order to win the player must first choose a race. Each race has slight advantages unique to the character of the race, for example the Romans get half price roads, etc. To win the game by economic means the player must manage his workers to produce gold in a race to be the first Civ to build the world bank and own the world finances. A Technology victory requires that your Civ is the first to send a rocket to another planet, Domination involves crushing your enemies by use of force, combine units into groups of three and you have yourself an army. For each battle that is won the unit will gain in strengh and eventually be offered upgrades such as better city infiltration techniques. And finally in order to win by cultural you must make sure that your cities are generating enough culture to attract at least 20 great people to your city.

We all know that what makes a great game on the PC does not automatically translate into a great game on consoles. In Civ Rev the whole Keyboard and mouse issue is completly solved and simply mapped out onto the pad allowing for quick and easy control, navigation and management. The games are also much shorter in length, with each game taking between 3-5 hours, compared with 3-5 days per game on the PC, making for more intense battles especially when one civilization comes close to victory and the only sensible action is for all to declare war and put an end to an opponents victory attempt. Hardcore fans of the series may scratch their beards and grumble at the reduction of orders, options and map size on show here and argue that this ruins the game. But to do so they would be wrong. The reduction in options and menus works extremly well on the console and does not detract from the gameplay by any means. In fact one could argue that the new simplified controls, smaller maps and simple options add to the gameplay in terms of flow, intensity and closer battles. What PC gamers have to remember is that Civ Rev is designed from the ground up aimed specifically towards a market dominated by trigger happy adrenaline pumped console games. Civ Rev is by no means trigger happy despite the faster pace, a good strategy and knowledge of surroundings is still the key to suceess.

The difficulty is also extremly hard to master on the higher settings. On the lower difficulty settings the AI is not very good at all, you will soon find your modern tanks rampaging through an outdated AI line of medieval archers and AI that does not try very hard to disrupt your production when you come close to victory. However on the higher difficulty levels the AI is rather good and all hell breaks loose as soon as you come close to acheiving a victory (better get those defences ready). The diplomacy panel allows players to trade knowledge and information, declare war and peace, discuss world events and even bribe another civilization to attack another for a certain amount of turns. Or change governments for certain benefits and disadvantages. For example if going for a technology victory it makes sense to switch to a democracy due to increased science and gold production on the upside, but on the downside under a democracy it is impossible to declare war as those pesky citizens always VETO any attempt. But if you suddenly want to declare war simpy press R1, have a riot in the city, overthrow your current rulers, and rule with absolute power under despotism. Nice.

The modes of play included are Single player, scenario, game of the week (GOTW), and ranked/unranked matches online with full voicechat. Scenario mode involves finishing a game under certain conditions such as wiping the opponent completly off the map, be the first to an economic victory, etc. This can be a good mode to play in order to try out different tactics than one would normally employ by acheiving a different means of victory. GOTW is a static map that is updated on a weekly basis and open for everyone to play any number of times over the course of the week in order to acheive the highest score on the online leaderboards. Graphically the game is bright and colourful but do not exactly show off the full potential of the PS3. This game is all about the gameplay and does what it does very well.

Online is the place that this game really excels and brings a welcome restbite to the daily hussle and bussle of shooting, explosions and fast cars. Playing for 3 or 4 hours online, time seems to fly by and the feeling of building a nuke just before another civilization manages to complete a game winning wonder only to see their Civ turned from world leader to a pile of rubble in one turn is truly beautiful. However Civ Rev is not without its flaws, the game can occasionally suffer from the odd tear in online gameplay and seasoned Civ players may feel that the game is a little lightweight in comparison with it’s PC counterparts. All in all this is a great effort and Sid comes up trumps with what could have turned out to be a disaterous port. If you like your games with a bit of brains and more addictive than pringles then look no further the revolution is here! World domination is a step away. 8/10

John Millman