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	<title>PlayStation 4</title>
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	<link>http://playstation4.net</link>
	<description>Playstation 4, PS3 news</description>
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		<title>Splinter Cell heading back to PS3?</title>
		<link>http://playstation4.net/splinter-cell-heading-back-to-ps3/</link>
		<comments>http://playstation4.net/splinter-cell-heading-back-to-ps3/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 17:45:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[splinter cell]]></category>

		<guid isPermaLink="false">http://playstation4.net/splinter-cell-heading-back-to-ps3/</guid>
		<description><![CDATA[April’s upcoming Splinter Cell: Conviction will, thanks to a deal with Microsoft, be exclusive to Xbox 360 – but don’t assume that the same can be said of its eventual successor.
“I don’t see why it wouldn’t,” Ubisoft Montreal’s Max Beland stated when asked by Edge Online if the next game could appear on PS3.
“I’m not [...]]]></description>
			<content:encoded><![CDATA[<p>April’s upcoming Splinter Cell: Conviction will, thanks to a deal with Microsoft, be exclusive to Xbox 360 – but don’t assume that the same can be said of its eventual successor.</p>
<p>“I don’t see why it wouldn’t,” Ubisoft Montreal’s Max Beland stated when asked by Edge Online if the next game could appear on PS3.</p>
<p>“I’m not involved in the business deals. I joined Splinter Cell after the exclusivity deal with Microsoft had already been signed, but there’s no reason why Splinter Cell couldn’t be on the PS3. Conviction? No because of the exclusivity deal.</p>
<p>“But the next game is open to new deals. If Microsoft wants an exclusivity deal, they don’t call me, it’s Yves Guillemot dealing with the business people. But yeah, I guess we could even be a PS3 exclusive if there’s a deal that makes people happy there.”</p>
<p>Beland went on to add that while the wait for Conviction’s release has been a lengthy one, gamers shouldn’t expect the same to be true of Splinter Cell 6.</p>
<p>“This is a long-term vision, so I’m not telling you that yes, in a year you’ll have another Splinter Cell,” he added. “But right now the direction Yves gave us and where the company is going to go [means that] you’re going to be seeing Splinter Cell games, just like Assassin’s Creed games, just like anything else, released a little bit more often.”</p>
<p>Splinter Cell: Conviction was first mooted way back in May 2007 and was at one stage expected to be released in Christmas of that year, though it then slipped to 2008 and subsequently to April of this year.</p>
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		<title>PlayStation 3 Worldwide Glitch Mysteriously &#8216;Fixed&#8217;</title>
		<link>http://playstation4.net/playstation-3-worldwide-glitch-mysteriously-fixed/</link>
		<comments>http://playstation4.net/playstation-3-worldwide-glitch-mysteriously-fixed/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 17:43:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://playstation4.net/?p=498</guid>
		<description><![CDATA[The glitch that nerfed my old-style &#8220;fat&#8221; PlayStation 3 and temporarily &#8216;bricked&#8217; millions of others worldwide appears to have vanished as mysteriously as it appeared.
At approximately 3:45pm PT, reports began flooding gaming boards suggesting units were coming back to life after a time-date error that left them unable to connect to Sony&#8217;s PlayStation Network or [...]]]></description>
			<content:encoded><![CDATA[<p>The glitch that nerfed my old-style &#8220;fat&#8221; PlayStation 3 and temporarily &#8216;bricked&#8217; millions of others worldwide appears to have vanished as mysteriously as it appeared.</p>
<p>At approximately 3:45pm PT, reports began flooding gaming boards suggesting units were coming back to life after a time-date error that left them unable to connect to Sony&#8217;s PlayStation Network or play certain games offline. I&#8217;d been waiting for GMT +0:00 to pass, but risked powering up early based on the sudden deluge of anecdotal evidence.</p>
<p>For starters, the screen color was different at startup, a kind of deep green (hello March!) suggesting some internal mechanism had silently triggered and automatically switched the date setting (the PS3 draws its default color scheme from the system clock). A glance at the system date confirmed it was now sometime in April 2010. To paraphrase the guys on How I Met Your Mother, Future-PS3 had apparently solved Current-PS3&#8217;s problem.</p>
<p>Tapping over to the system&#8217;s time-date settings, I ran an auto-sync&#8211;a feature that wasn&#8217;t working during the glitch&#8211;and the system auto-righted itself to March 1, 2010. One last thing to check, and sure enough, my copies of Heavy Rain and White Knight Chronicles loaded without incident.</p>
<p>Just to be extra-sure, I powered up my debug PS3, and presto, it too was working again. Thank goodness, because I&#8217;m on the hook for a Final Fantasy XIII review&#8211;not the sort of game you want to fall even a single day behind on.</p>
<p>Sony has yet to update its international blogs or Twitter feeds, possibly because the company&#8217;s collectively collapsed from stress-exhaustion, but more likely because they want to be sure things really are back, not just bits and pieces. I can vouch for my own recovery&#8211;two units, one retail, one debug, but that&#8217;s it.</p>
<p>If you want to test yours safely, power up, then before doing anything else, run a time-date interent sync. If it works, you&#8217;re back in business, and if your trophies don&#8217;t seem entirely right, try performing a manual trophy sync.</p>
<p>One thing&#8217;s for sure: Sony has some &#8217;splainin to do.</p>
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		<title>Heavy Rain Players Encountering Some Technical Issues</title>
		<link>http://playstation4.net/heavy-rain-players-encountering-some-technical-issues/</link>
		<comments>http://playstation4.net/heavy-rain-players-encountering-some-technical-issues/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 01:50:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://playstation4.net/?p=495</guid>
		<description><![CDATA[Honestly, we can categorically state we played through Heavy Rain without any noticeable glitches. Sadly, that doesn’t appear to be the case for everyone though, as it appears some people are having technical issues with the game. From freezing, to out-of-sync audio, you can guarantee there’s someone complaining about it right now – most likely [...]]]></description>
			<content:encoded><![CDATA[<p>Honestly, we can categorically state we played through Heavy Rain without any noticeable glitches. Sadly, that doesn’t appear to be the case for everyone though, as it appears some people are having technical issues with the game. From freezing, to out-of-sync audio, you can guarantee there’s someone complaining about it right now – most likely on the <a href="http://boardsus.playstation.com/playstation/board/message?board.id=heavyrain&amp;thread.id=3968" target="_blank">official Playstation boards</a> where the community are being pretty darn vocal.</p>
<p>Sony’s responded to the community, stating:</p>
<blockquote><p>“Hi folks, this is just to let you know that the issues reported in this thread and elsewhere are being looked into. We’re currently trying to establish any common factors for people who are experiencing game freezing so if you are having trouble please be as thorough as possible with regards to your PS3 setup – are you using a launch version of the console or a brand new slim, playing in standard or high definition (I’m not suggesting that these are potential causes, just making the point)… any information you can give may help to find where the issue lies.</p>
<p>One word of advice we’ve had already is to avoid switching off your PlayStation while the game is in black screen as this may be affecting your save game. There have been a few reports of incidents where game saves have taken longer than would normally be expected – and with a black screen present it may leave the assumption that the game has crashed. In these circumstances we recommend you wait at least 5 minutes before rebooting – while it’s highly unlikely a save will take this long, it’s better to be safe than sorry.</p>
<p>While incidents of problems with the game are very low we’re working to ensure that everyone gets the Heavy Rain experience they expect. As soon as there is any further information we’ll update further.”</p></blockquote>
<p>In other disheartening news, those in Europe who ordered the Heavy Rain Special Edition are being advised not to claim their PSN special edition bonuses just yet. Indeed, there is a problem with the soundtrack that should come as part of the PSN redemption code included in the box. Those in the UK who ordered the Special Edition online will be sent a replacement code for the soundtrack, everyone else is advised not to claim the bonuses until next week.</p>
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		<title>Metro 2033 not coming to PS3 because of business</title>
		<link>http://playstation4.net/metro-2033-not-coming-to-ps3-because-of-business/</link>
		<comments>http://playstation4.net/metro-2033-not-coming-to-ps3-because-of-business/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 01:39:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[metro 2033]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://playstation4.net/metro-2033-not-coming-to-ps3-because-of-business/</guid>
		<description><![CDATA[4A Game’s Hew Beynon has commented on the reason Metro 2033 is not coming to the Playstation 3. In an interview with VG247 he cites “business reasons” for the decision, but explains that there is no reason why the game couldn’t come to PS3.


He said:
“That’s probably more of a business decision, and one that I [...]]]></description>
			<content:encoded><![CDATA[<p>4A Game’s Hew Beynon has commented on the reason Metro 2033 is not coming to the Playstation 3. In an interview with <a href="http://www.vg247.com/2010/02/25/lack-of-metro-2033-for-ps3-was-a-business-decision-says-thq/" target="_blank">VG247</a> he cites “business reasons” for the decision, but explains that there is no reason why the game <em>couldn’t</em> come to PS3.</p>
<div id="post-11563">
<div>
<p>He said:</p>
<blockquote><p>“That’s probably more of a business decision, and one that I wasn’t part of when I was at THQ.</p>
<p>“The studio architect of the 4A engine did a lot of the initial work on the PS3 first, just to get to grips with the architecture.</p>
<p>“A lot of the early prototypes you saw were of the PC version… You’d probably have to ask someone up in senior THQ finance to find out why we didn’t greenlight a PS3 version at the time, but there’s no reason why the engine wouldn’t work on PS3.”</p></blockquote>
<p>Baynon later added that 4A Games now have the PS3 architecture in place, so any future titles developed by them will see release on the Playstation 3 too. Which is nice to know. Whether we get a port of Metro 2033 down the line will probably depend on how well the game is received on PC and XBOX 360.</p>
</div>
</div>
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		<title>Bungie Refuses To Comment On PS3 Development</title>
		<link>http://playstation4.net/bungie-refuses-to-comment-on-ps3-development/</link>
		<comments>http://playstation4.net/bungie-refuses-to-comment-on-ps3-development/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 01:38:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://playstation4.net/bungie-refuses-to-comment-on-ps3-development/</guid>
		<description><![CDATA[Bungie, the developers of the Halo game series, aren’t confirming or denying the possibility of developing a game for the Playstation 3.
Brian Jarrard, community lead at Bungie, told CVG that Bungie has had an internal team &#8220;working on the genesis of what will become our next big thing.&#8221; Jarrard also said that Bungie’s &#8220;whole future’s [...]]]></description>
			<content:encoded><![CDATA[<p>Bungie, the developers of the Halo game series, aren’t confirming or denying the possibility of developing a game for the Playstation 3.</p>
<p>Brian Jarrard, community lead at Bungie, told <a href="http://www.computerandvideogames.com/">CVG</a> that Bungie has had an internal team &#8220;working on the genesis of what will become our next big thing.&#8221; Jarrard also said that Bungie’s &#8220;whole future’s kind of undefined right now and it’s definitely not something we’re going to be comfortable getting into too much detail about.&#8221;</p>
<p>Bungie has been independent from Microsoft since 2007, but has continued development for the Xbox 360 since.</p>
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		<title>Sony PS3, Now With 70MB More RAM</title>
		<link>http://playstation4.net/sony-ps3-now-with-70mb-more-ram/</link>
		<comments>http://playstation4.net/sony-ps3-now-with-70mb-more-ram/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 01:36:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://playstation4.net/sony-ps3-now-with-70mb-more-ram/</guid>
		<description><![CDATA[Remember when Sony unlocked the clock speed on its PSP half way through the handheld&#8217;s life? Well, the company has found a way to increase the performance of its PS3 console, opening up 70 MB of additional RAM for game developers. This was done by reducing the footprint of the system firmware from 120MB to [...]]]></description>
			<content:encoded><![CDATA[<p>Remember when Sony unlocked the clock speed on its PSP half way through the handheld&#8217;s life? Well, the company has found a way to increase the performance of its PS3 console, opening up 70 MB of additional RAM for game developers. This was done by reducing the footprint of the system firmware from 120MB to 50MB during recent updates. Since the operating system now requires less RAM to well, operate, that leaves more for greedy games to use for textures, graphics and other effects. Considering that the PS3 has 512 MB of total RAM, the increase could correspond to a 13% boost in memory performance.</p>
<p>Sony spokesperson Patrick Seybold explained the news to Joystiq:</p>
<p>&#8220;Since the launch of the PS3, we have been continuously making efforts to reinforce our support system to game developers, allowing them to express their creativity freely on the PS3. As part of this support for game development, the size of the PS3 OS memory footprint has been reduced through network update for the game developers.&#8221;</p>
<p>The impact is likely to be felt mainly when it comes to graphic textures and effects. While multi-platform games in the past have tended to look slightly better on the Xbox 360, we can expect to see much closer performance in the future between the two consoles thanks to this additional memory. It might also make PS3 exclusives like Heavy Rain look even more incredible than they already do.</p>
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		<title>God Of War III Demo – Lands on PS3 Europe</title>
		<link>http://playstation4.net/god-of-war-iii-demo-%e2%80%93-lands-on-ps3-europe/</link>
		<comments>http://playstation4.net/god-of-war-iii-demo-%e2%80%93-lands-on-ps3-europe/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 01:34:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[god of war 3]]></category>

		<guid isPermaLink="false">http://playstation4.net/?p=490</guid>
		<description><![CDATA[For those members across the sea (or those with a European login) you’ll find that the much anticipated game God of War III is available for download according to the European PlayStation Blog.
While I haven’t had the chance to play it firsthand (2671MB and currently downloading) some of the buzz surrounding reports on the Euro [...]]]></description>
			<content:encoded><![CDATA[<p>For those members across the sea (or those with a European login) you’ll find that the much anticipated game <a href="http://www.godofwar.com/Index/">God of War III </a>is available for download according to the <a href="http://blog.eu.playstation.com/2010/02/25/god-of-war-iii-demo-now-downloadable-from-playstation-store/">European PlayStation Blog</a>.</p>
<p>While I haven’t had the chance to play it firsthand (2671MB and currently downloading) some of the buzz surrounding reports on the Euro PlayStation blog is that the demo is a near direct correlation from E3 2009.  Those awaiting a demo in the States may be stuck sitting around in anticipation. There is no indication of a similar demo on the US blog, and after checking the store not too long ago, I can confirm that it’s not there. If it does happen to be the demo from the God of War collection released in September of last year, you may not be missing anything new. However, keep your eyes glued to the PlayStation store over the next week, and hopefully our favorite anti-hero will make an appearance soon.</p>
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		<title>NBA Jam Coming To Playstation 3</title>
		<link>http://playstation4.net/nba-jam-coming-to-playstation-3/</link>
		<comments>http://playstation4.net/nba-jam-coming-to-playstation-3/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 17:03:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[nba jam]]></category>

		<guid isPermaLink="false">http://playstation4.net/?p=488</guid>
		<description><![CDATA[NBA Jam will be coming to Xbox 360 and PlayStation 3, according to the CV of an EA software engineer.
Superannuation reports that Andrea Schiel&#8217;s LinkedIn profile had the next edition of the series down as coming to HD consoles as well as Wii.
The profile&#8217;s since been edited to remove the mention. However, a screengrab exists [...]]]></description>
			<content:encoded><![CDATA[<p>NBA Jam will be coming to Xbox 360 and PlayStation 3, according to the CV of an EA software engineer.</p>
<p><a href="http://supererogatory.tumblr.com/post/403883816/2010-nba-jam-wii-xbox-360-ps-3" target="_blank">Superannuation</a> reports that Andrea Schiel&#8217;s LinkedIn profile had the next edition of the series down as coming to HD consoles as well as Wii.</p>
<p><!--[video]-->The profile&#8217;s since been edited to remove the mention. However, a screengrab <a href="http://www.allgamesbeta.info/2010/02/nba-jam-coming-to-playstation-3-and.html" target="_blank">exists at AGB</a></p>
<p>EA has already confirmed that a Wii version of the game will be released this year.</p>
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		<title>Heavy Rain Review</title>
		<link>http://playstation4.net/heavy-rain-review/</link>
		<comments>http://playstation4.net/heavy-rain-review/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 23:41:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://playstation4.net/?p=486</guid>
		<description><![CDATA[Heavy Rain is a unique piece of electronic entertainment, because it is not really a &#8220;game&#8221; in the traditional sense of the word.
The best description would be &#8220;interactive movie&#8221;. It has a fairly linear progression but how successful you are at &#8220;playing&#8221; it and the decisions you make will affect the outcome for many characters, [...]]]></description>
			<content:encoded><![CDATA[<p>Heavy Rain is a unique piece of electronic entertainment, because it is not really a &#8220;game&#8221; in the traditional sense of the word.</p>
<p>The best description would be &#8220;interactive movie&#8221;. It has a fairly linear progression but how successful you are at &#8220;playing&#8221; it and the decisions you make will affect the outcome for many characters, the levels you play and the overall plot.</p>
<p>Writing a review for Heavy Rain is difficult, because of the narrative focus of the game. You will play Heavy Rain for the story, not the gameplay mechanics, which is the reason it feels more like a movie than a game. However, if I were reviewing a movie I would discuss the themes, only avoiding any major twists; but with Heavy Rain, the whole story is a spoilers zone filled with twists. You really should experience it all for yourself.</p>
<p>To many people it will seem as if the game is one long quick-time-event, but this isn&#8217;t always the case. Admittedly, there are a great variety of button actions you will have to take during the game, ranging from playing twister with your fingers by holdings down certain buttons, to shaking the controller in a particular direction, or moving the thumb-stick in a certain way at a certain speed.<br />
 <br />
Yes, you will also have to press buttons in the correct sequence while the action on the screen plays out. However, if you fail here it doesn&#8217;t mean you have to start again; instead the scene will continue to play out, taking that mistake into account, and will go in a different direction. The best (non-spoiler) example I have is having a wooden sword fight with one of your children.</p>
<p>If you press the right buttons you will win, however if you fail to press them, then your son will win. In this case, I lost on purpose, because I wanted to make my son feel good about beating his dad in a game. The fact that I could make a choice like that and enjoy that outcome felt very real to me.</p>
<p>That in many ways is the greatest success of Heavy Rain; most of the actions feel contextually accurate and will remind you of doing the same things in real life. Some actions are mundane, as drying yourself with a towel, making an egg or holding up your hands at gunpoint. This would be a mess in the more action-based scenes if it were not for the placement of on-screen prompts for the buttons you need to press.</p>
<p>The developers did a great job at almost always putting them where they are easy to see and identify but never causing you to take your eyes away from the action. Instead of most quick-time-events in other games which pull you away from what is happening, this has the opposite effect of pulling you further into it, which helps your investment into the characters and the story.<br />
 <br />
While the story starts out a little slow, once it starts to pick up pace you will not want to put the controller down until you get the end. It has a great story and credit needs to be given the way different scenes are handled.</p>
<p>There are four playable characters and any of them can die at certain points of the game. If they do, you won&#8217;t get a &#8220;game over&#8221; screen, instead the story will continue, taking their death into account which can drastically alter how some parts play out later on.</p>
<p>Heavy Rain has some fantastic action moments, some lovely character moments and some really messed up sequences that made me think of the movie Seven. Make no mistake this is an adult game. It has violence, nudity, language, drug use and other adult themes, but as an adult gamer I am very grateful for this; it is nice to see a developer not afraid to say &#8220;screw it&#8221; and just push that M rating for all it&#8217;s worth without going over the top.</p>
<p>The story never feels silly or violent for the sake of it. Everything happens in order to get an emotional reaction out of the player, and it succeeds in this area. It has the kind of moral dilemmas that are rarely seen in games and I applaud Heavy Rain for doing them as well as it does. Sadly there are a few plot-holes, and one in particular that ruined a lot of the story due to the seemingly impossible nature of the event.<br />
 <br />
There are other places where Heavy Rain falters. Moving your character can be a bit of a mess. Instead of using the thumb-sticks like most other games, you hold down R2 to make your character walk. Then you use the left thumb-stick to point in the direction that your character is focused on.</p>
<p>This will become less of a problem as you get used to it, however even by the end of the game I was still walking into walls or back into rooms I was trying to leave. Not only is this annoying, but it takes you out of the experience because your character looks like a complete idiot when it happens</p>
<p>Additionally, the voice acting is also all over the place &#8211; some of it is excellent, and some of it is truly terrible. Quantic Dream are located in Paris, but they chose to base their story in America, and therefore should have hired American voice actors and not people simply doing bad American accents. Sure it can be funny sometimes, but mostly it hurts the immersion of the experience and story.</p>
<p>Graphically Heavy Rain is impressive. The environments you play in are interesting and varied with some very cool lighting thrown in for good measure. There are also crowded scenes where the sheer amount of people they get on screen at once is commendable. Unfortunately, due to the game going for such realistic graphics, some characters can look downright strange at times.<br />
 <br />
The game also suffers from a few technical problems. I experienced frame-rate drops and sound cutting out regularly. The worse of these was a bug where the camera stopped following a character and I was unable to continue playing because I could not see where my character was going.</p>
<p>Reloading the game did not solve this problem and only once I reset my PS3 was I able to continue playing. A bug like that should not have made it into the final build, so it is very disappointing that it is there. Otherwise the fixed camera is not perfect but doesn&#8217;t get in the way too often.</p>
<p>Heavy Rain, to me, seems like the next evolution of the Adventure Game genre. It&#8217;s an interactive movie that people should experience. Some gamers will be put off by the fact that this is not a &#8220;game&#8221; in the traditional sense and I would be curious to see if movie goers who are &#8220;non-gamers&#8221; would find anything appealing in Heavy Rain.<br />
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From a game perspective, it does not have the traditional mechanics you might expect, but plays well for what it is trying to do. From a movie side, it has a good story, that starts out a little slow but will have you pulled in by the end.</p>
<p>Yes, some character&#8217;s stories are more interesting than others (Ethan Mars &#8211; a father and certainly the main character &#8211; being the most interesting to me) but this should not stop you from wanting to see how it will all end up for everybody.</p>
<p>I would happily watch Heavy Rain &#8220;the movie&#8221; in theatres, but the fact that I get to watch and control it on my PS3 instead is very cool. It will be exciting to see what other titles come out of this new genre of electronic entertainment.</p>
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		<title>Sony: Wii Sends Third-Party Developers to PS3</title>
		<link>http://playstation4.net/sony-wii-sends-third-party-developers-to-ps3/</link>
		<comments>http://playstation4.net/sony-wii-sends-third-party-developers-to-ps3/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 23:39:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://playstation4.net/?p=484</guid>
		<description><![CDATA[Following up on Sony&#8217;s bash of Microsoft yesterday, SCEA Senior Vice President of Publisher Relations Rob Dyer evidently also had a few words to say about Nintendo&#8217;s current offerings. Dyer believes that the domination of first-party videogame sales on the Wii turns third-parties off to the system and has brought them over to Sony&#8217;s PlayStation [...]]]></description>
			<content:encoded><![CDATA[<p>Following up on Sony&#8217;s bash of Microsoft yesterday, SCEA Senior Vice President of Publisher Relations Rob Dyer evidently also had a few words to say about Nintendo&#8217;s current offerings. Dyer believes that the domination of first-party videogame sales on the Wii turns third-parties off to the system and has brought them over to Sony&#8217;s PlayStation 3 instead.</p>
<p>&#8220;What publishers have said is they&#8217;re not going to spend the resources on Wii,&#8221; he asserts. &#8220;In the past, it was &#8216;Look how hot the Wii is,&#8217; or &#8216;Look how hot the DS is,&#8217; and &#8216;We should put resources there.&#8217; They did that and realized, &#8216;You know what, third-party product just doesn&#8217;t sell on that platform.&#8221;</p>
<p>This realization is only a boon to the PlayStation 3, according to Dyer. &#8220;So now they&#8217;re taking those resources, coming back to us and saying, &#8216;Sony we&#8217;re going to be able to provide you with that exclusive content,&#8217; or &#8216;We&#8217;re going to put more engineers on it and figure out to maximize the Blu-ray and get more out of PS3.&#8217; That&#8217;s what we&#8217;re seeing now.&#8221; I like how Dyer is basically saying that third-parties tell Sony: &#8220;Well, nobody buys third-party games on the Wii, so I guess we&#8217;ll try your complicated-ass system and see how that works.&#8221; PlayStation 3 games must require at least 50% more engineers than Wii games.</p>
<p>In Dyer&#8217;s opinion, &#8220;Unless [third-party developers have] a particular franchise that&#8217;s worked well on the Wii, you don&#8217;t see a lot of innovative new IP coming out on that platform.&#8221; He&#8217;s right, thought I&#8217;m not sure Nintendo can do anything to fix the problem. People buy Nintendo games because they are the easy casual buy when walking into a store, and they are also fun for the hardcore. When any gamer looks at a wall of Wii games, finding something good is like searching for a needle in a mountain of poop. Nobody can stop publishers from cloning mini-game collections, or from naming and packaging them in a way that makes them look fun, when in reality they are the blights of the current videogame industry. The Wii has a reputation for crap, so even if a good game comes out on the system, it&#8217;s associated with the same crap as everything else.</p>
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