E3 2010: First impressions of PlayStation Move
The principle applies to just about any new piece of tech hardware: it is only as good as the software it features. The PlayStation Move is no different. Having tried out Sony’s motion control device during E3, it’s pretty entertaining thanks to a solid collection of titles, although not every game is a great fit.
The primary piece to Move is the main controller, which looks like a microphone with a glowing bulb on top. At the center is the Move button, which players will use most often. Surrounding this are the four face buttons PlayStation 3 users are accustomed to seeing on a standard controller. On the opposite side is a trigger, while the select and start buttons are placed on the side.
Move also features a secondary navigation controller with an analog stick, directional pad, two shoulder buttons that sit near the top, and X and circle buttons. Both controllers are wireless and feel extremely light.
Overall, Move feels responsive, and the PlayStation Eye camera seems to track movements well. For a better idea of what Move had to offer, here’s a rundown of some of the games I experimented with.
The Fight: Lights Out. My favorite of the bunch. The game tracks any punch thrown using the two main controllers, from uppercuts to hooks. Players can raise the controller up and slam down for a hammer punch, or bring their hand across their body and move sideways for a backhanded strike. To head butt, players hold both controllers in front of them, press the triggers and quickly pull in. The Move buttons allow players to slide left or right.
The Shoot. A straightforward rails shooter set inside a series of themed movie sets, ranging from a Haunted House Party to Robot Rebellion. Most of the action is a simple point-and-shoot mechanic using the main controller, but players can perform special moves as well. A quick jab performs a melee attack, while pointing the controller toward the floor and firing performs an shockwave attack striking multiple foes. Shooting precisely felt comfortable.
Start The Party!. A fun party title featuring about 20 different mini-games. The interface places the player themselves on screen framed within the game. One mini-game requires players to move baby birds to their nest using a portable fan, while another has players swatting bugs. Players can turn their wrist to hold objects at different angles. It’s a very entertaining game to play with a group.
SOCOM 4. It’s hard to say whether this tactical military shooter is a great fit. Part of the problem stems from trying to maintain controls meant for a standard controller on Move. Aiming and firing wasn’t too bad, but managing other tasks felt awkward at times. Reaching for that directional pad on the navigation controller during a firefight was not very fun.







