PlayStation 3 owners should be happy to hear that you’ll soon be able to purchase PlayStation Plus membership cards at retail, as gift cards granting access to Sony’s premium PlayStation Network are now being shipped to stores in North America. The cards have already arrived at some Target stores and will set you back $17.99 for three months of PlayStation Plus access, though Sony also offers a 12-month long subscription for $49.99. The service currently allows users early access to some demos and beta tests, discounts on software and the occasional free gift.
Unless you’ve had your head in some sand, you’ll know that at GamesCom 2010, BioWare announced that Mass Effect 2 would be coming to the PlayStation 3.
However, in a new interview with PSM3 Magazine, it’s been revealed that Mass Effect 2 will enjoy some visual changes on the PS3.
“The important thing is that, fundamentally, [PS3] has a very different architecture. Visually, there are probably some changes – I mean, there are differences in the way the memory is allocated, and the graphical processor is all different,” said Greg Zeschuck, co-founder of BioWare.
He wouldn’t be drawn on any comments about system capabilities though.
In a shocking move, EA Sports announced it has delayed ‘NBA Elite 11′ from next week’s launch to an unknown date.
Originally due on Xbox 360 and PlayStation 3 on Oct. 5, NBA Elite is the newest iteration of EA’s long-running ‘NBA Live’ franchise, which itself was a revamp of the old ‘Lakers vs. Celtics/Bulls vs. Lakers’ series.
After several years of failing short against competitor 2K Sports’ NBA2K series, things were finally looking up for Live/Elite. EA Canada creative director David Littman — the man most credited with resurrecting EA’s NHL series — was given control, and the game looked to share some characteristics of its hockey brother, including emphasis on control and physics.
Gamers who want to scratch their NBA itch next week with a new game now have only two options: 2K’s NBA2K11 for the 360/PS3, and EA Sports’ NBA Jam for the Wii, both set for Oct. 5. As a mea culpa to owners of last year’s NBA Live 10, EA will release a roster update for that game to make sure all the players are on their correct teams.
New copies of NBA Elite 11 were to include a code to download a barebones (but still in high-definition and playable online) version of NBA Jam, but EA says it will now “ship” Jam for the HD consoles before the holiday. The use of the word “ship” implies that it will be on a physical disc, which means Xbox and PS3 owners will quite possibly be receiving a full-fledged version of the game with all the Wii version’s modes intact.
Set five years after the original, Dead Rising 2 paints a bleak picture. The zombie infection has now spread over the whole of the US with zombies occupying large parts of the country and we play as former national motocross champion Chuck Greene. Chuck lost his wife in the original outbreak in Willamette and now is the sole protector of his young daughter Katey. Unfortunately Katey was infected in an attack by her zombie mother and relies on regular doses of the infection suppressant Zombrex. (Available at all good pharmacies).
The game starts in the fictional setting of Fortune City (think Las Vegas with less class) as Chuck trys to earn some money by appearing in the massively popular TV game show ‘Terror Is Reality’. The show challenges four players to kill as many zombies as possible with the one who kills the most taking away the prize money. In true zombie horror movie style the zombies caged for the show are soon on the loose and we are running for our life through the streets carrying Katey and looking for safe haven. Once we make it to a local defence shelter we have 72 hours to wait until the army shows up to save the day. Unfortunately we’ve run out of Zombrex for Katey, which she needs to take every 24hrs, and poor old Chuck seems to be being framed for releasing the zombies and causing the chaos.
So now we have 3 days to survive, find enough Zombrex to keep Katey from turning and clear our name before the army show up to arrest/shoot us. Whew.
The core storyline of Dead Rising 2 is progressed via a number of missions that we have to undertake. As with the original game we can earn both cash and Prestige Points by undertaking missions successfully and by rescuing survivors we find out and about on our travels. Cash can be spent on buying new items and Prestige Points are used as a form of ‘experience points’ to enhance Chuck’s abilities and make him a better dispatcher of the undead.
One of the most unique points of the original game was the ability to turn almost anything into a weapon. Anything that isn’t nailed down can be used to kill zombies. In Dead Rising 2 this is taken to a whole new level with the ability to combine items. For example, we can combine a canoe paddle with a couple of chainsaws to make a ‘Paddlesaw’ or an American football with a stick of dynamite, for the ultimate ‘Hail Mary’ play.
New in Dead Rising 2 is online co-op play. You can play online with friends, teaming up with a pal to take on the zombie apocalypse. Alternatively you can actually play the game within the game ‘Terror Is Reality’ online. We can take on 3 other players online in the various gladiator-type games available in the fictitious TV show.
In terms of controls, the layout used on Dead Rising 2 is straightforward to master. On the PS3 edition we had for our review the left analogue stick controlled movement while the right controlled the camera. Chuck always moves forward the way the camera is facing so it’s very easy to turn quickly or bob and weave through groups of zombies. The combat and item controls are accessed from the usual square, circle, triangle and cross buttons with the shoulder buttons providing access to vehicle controls. Overall it felt very natural to manoeuvre Chuck through the hordes of zombies and it didn’t take us long until we were able to escape quickly or take down a larger groups of undead in fun and unique ways.
The original Dead Rising limited the number of zombies on screen to several hundred. With Dead Rising 2 Capcom has bumped up the graphics engine considerably and now several thousand zombies can be seen. This increase in the number of onscreen zombies really makes a difference. When we are able to look out over the city and see the sheer number of zombies shuffling around it really adds to the chaotic feeling of the game.
Up close the zombies look as gruesome as ever and of course when we start to dispatch them the blood really starts to flow. It doesn’t take much for Chuck to be dripping in zombie blood, which we’re sure can’t be hygienic. Given the amount of blood, gore and body parts flying around it isn’t difficult to see why this game has an 18 rating.
The environment is beautifully realised, with lots of detail visible. The design of Fortune City is, without doubt, taken from Las Vegas however the garish surroundings of nightclubs and casinos mixed with the malls and parks of modern day US provide a wide variety of backdrops.
The voice acting in Dead Rising 2 is good, without being Shakespeare. The characters are all believable, if they do tend to fit into their stereotypes a little easily. The cut scenes are very watchable and do build the story very effectively.
While out and about in Fortune City the ever present moaning of zombies ensure you never forget how close they are and there are also many other audio queues that absorb us into the game.
Dead Rising 2 builds on the original very well with more environments to explore, more missions to undertake and many more zombies to kill.
At its heart this game is all about killing zombies, it is a simple premise which is very well executed. The storyline is engaging, the missions are interesting / challenging and there is nothing more exciting than taking down a street full of zombies with two chainsaws and a motorbike.
Grab the pizza’s and beer… turn off the lights and have a whole heap of fun. Dead Rising 2 is out today on PS3 and XBOX 360 and is available in standard or special editions. PC owners can pick up the game from October 1st 2010.
|Zombrex Edition||Outbreak Edition|
|Gameplay||85/100||Engaging storyline with many more missions than the original game. Combo weapons kept us thinking for hours about new and unusual ways to kill zombies.|
|Graphics||81/100||1000s of zombies on screen and buckets of blood, oh, and the background is rich and detailed as well.|
|Audio||78/100||Voice acting is good and the background sounds of the zombies keep us on our toes.|
|Value||82/100||With the addition of online co-op play and multiplayer ‘Terror Is Reality’ in addition to many more missions than the original the lifespan of Dead Rising 2 is much extended.|
(Not an Average)
|84/100||Zombie kill-a-thon with an engaging storyline and large sandbox environment. What’s not to like?|
Kane And Lynch 2: Dog Days
Developer: IO Interactive
Publisher: Eidos Interactive
Distributor: Square Enix
Genre: Third person shooter
Kane and Lynch 2 is a third person, duck and cover shooter where you make some dark deals with some even darker people, steal as much money as you can and try to get away scot-free. While all of this sounds like an exciting gaming experience that most people wouldn’t hesitate to try out, Kane and Lynch 2 provides an exciting, chaotic experience and proceeds to make it boring.
Get used to it.
Story Mode feels a lot less like a game and a lot more like a movie. The game’s Story Mode opens with a scene where Lynch is being tortured half to death by having a razor blade dragged across his chest over and over. To show you how the game got to this point, you back go to when the game starts, 2 days prior to Lynch having someone play Tic-Tac-Toe on his chest with a razorblade. Everything is presented really well, but there is too much talking and too many cut scenes going on. Completing the levels themselves usually doesn’t take too much longer than the combined run time of all of the cut scenes, it’s kind of like the game wants you to hurry and finish playing it so you can go back to watching cut scenes.
If you decide you don’t want to partake of the story, Kane and Lynch 2 also has an “Arcade Mode,” known as Fragile Alliance, to enjoy. For something calling itself an “Arcade Mode,” it feels more like a Survival Mode than anything else. Players choose to take part in one of six heists (more will be added to this list as DLC is released) alongside a team of criminals. You and your team will break into secure locations, pocket as much money as you can and then escape by helicopter or some other getaway vehicle. Once you’re done looting and shooting, you change maps and do it all over again.
Except you don’t. You simply play the same map over and over again. The rules said that after a certain point the difficulty increases and your team mates will betray you. Well, after playing the same map nine times in a row and I couldn’t perceive a change in difficulty or gameplay and if I have to play the same map 9 times or more to see a change, then something is wrong.
As for my team, outside of them whining about how much more money I had compared to them, they didn’t do much of anything different. Most Arcade Modes let you change opponents and stages once you complete a level, so why did we get a boring, repetitive Survival Mode instead of the traditional Arcade experience so many are used to?
There are a few modes available in Multiplayer Mode. First, there’s Fragile Alliance, which offers the Arcade Mode experience, except with the aid of friends, so you can all play together. The only difference is that you can choose whether you’re all on the same team or whether you’ll be facing each other. Multiplayer is somewhat saved by the all new Undercover Cop mode, in which one randomly selected member of the criminals is tasked with sabotaging his team. While the other modes are somewhat lackluster, Undercover Cop provides a lot of tension and it’s fun to kill the traitor or to be the traitor on your team. There aren’t a lot of maps to play around with in Multiplayer Mode though, the game gives you only six to start with, with a few more being available via download.
On the plus side, the games graphics are beautiful. Even the games main menu is gorgeous featuring realistic looking Shanghai scenery. Also, the game’s depiction of Shanghai at night is a sight to behold. Bright colors and smooth lighting effects light up an otherwise dreary looking Chinese marketplace. Cut scenes look amazing, which is cool since you’ll be watching A LOT of them.
How come Shanghai looks just like my old apartment building?
The violence in the game, or the creative lack thereof in one instance, deserves some attention too. Since the game is presented as YouTube video, nailing an enemy with a head shot, will result in a cool mosaic box over the remains of their head. While it makes sense given the games presentation, it also lets you use your imagination and lets you create the carnage of a headshot in your mind.
Even though the games graphics are nice, they aren’t perfect.. While the cut scenes look good and the creative use of censorship is cool, certain areas of the game feature heavily de-saturated colors and no lighting whatsoever. While the areas look gritty and realistic, it makes winning already difficult shootouts a nightmare as enemies blend right in with the shadows. I understand that the game needs to present some kind of challenge, but it should decide which challenge it wants the player to face: poor visibility or unlucky odds, not both.
This is seriously the most well lit part of the game.
If you’re the sort of gamer who thinks they will love this game and can’t get enough of heists and duck and cover shoot outs, you’ll have no problem playing Arcade Mode over and over. On the other hand, some people might not like the game, due to its repetitiveness and lack of variety when it comes to maps and Arcade Mode.
This is a game that you should rent first before buying. Some will love that it’s a lot like a movie and features lots of shootouts; some will hate it for the same reason. Fortunately, if you try it before you buy it; you’ll know almost immediately whether or not this is going to be the game for you.
-Gameplay is repetitive
-There are lots and lots of cutscenes to watch
-Arcade Mode is a big boring let down
-Lackluster Multiplayer experience
It all begins with a brand-new story mode that provides a beautifully reshaped world for Sackboy to explore and play. Each story level is influenced by cultural high points in history and is visually stunning. LittleBigPlanet 2 will offer revolutionary gameplay mechanics and a level of customization and creative control that has never been seen before. Players can reset the controller buttons for any object and change the rules to any level through an ability called Direct Control and new multiplayer abilities advance the types of games possible for a social/competitive experience — imagine racing games, flying games, shooters, puzzle games, sports, action/adventure, and more. Users will be able to link levels together to provide longer gameplay experiences without the breakup of going back to the Pod.
“LittleBigPlanet 2 is a crazy dream, a dream to allow players to make whatever kind of game they want, but also to play though a great adventure of drama and excitement, power-ups, and cinematics. But like all of the most ambitious ideas, it can be a considerable challenge to turn these dreams in to fun games. We’ve all been working like powered-up space ninjas and we’re almost there, but because we love what we’ve made, and we love our little sack-friends, and most of all we love all our fans out there, we couldn’t let you all get together until we knew we were giving you the best experience imaginable. Which is why we’ve taken the hard decision to delay the worldwide release of LittleBigPlanet 2, originally slated for later this year to January 2011.
We know this will come as disappointing news for all you LittleBigPlanet fans, and believe us, we are disappointed too. We are a tight-knit team and we take enormous pride in our work, so to raise the bar we’ve set with the original LittleBigPlanet, a game that has been so embraced by all, we’ve agreed to allow ourselves a bit more time to deliver the experience that our great fans and community deserve. We are truly sorry, but hope you understand that we have to build the best possible game, as it is the foundation of our community.”
- More Than 40 New Story Levels Across Six Themes — Everything in LittleBigPlanet 2 is influenced by cultural high points in history providing an artistically reworked canvas for Sackboy to explore. All of the new levels and territories to Play fuse different historical ideas together to create fresh aesthetics that populate this new world, with themes including: Techno Renaissance, Steampunk and Cake, Neon Propaganda, Fluffy High-Tech, Designer Organic, and Hand-made Arcade.
- Four-Player Offline/Online Multiplayer — New game/scoring modes allow players to include, scoreboards, and other elements in their creations to advance the types of games possible for a four-player social/competitive multiplayer experience, including puzzle, racing/sports, and action/adventure games. Players can also make Sack-buddies with other players across the world while they Play, Create, and Share together online.
- New Gadgets — Along his adventure, Sackboy will have new tools and equipment to aid him on his journey, including a Grapple Hook for swinging across large gaps and pulling small objects towards you, Power Gloves for picking things up and throwing them, and a customizable Creatinator for Sackboy to carry that spews out anything a creator desires.
- Create Full-Scale Games — Evolved Create tools allow users to not only make better levels, but completely new games. Featuring new Controlinator abilities, players can reset the controller buttons for any object and change the rules to any level. Your vehicles and creations can behave exactly the way you want them to. LittleBigPlanet 2 can become your own handmade arcade to Create games across multiple genres— imagine racing games, flying games, shooters, puzzle games, sports, action/adventure, and more—anything you can image, you can Create.
- A.I. Sackbots — Customizable Sackbots (non player Sackboys) are interactive, programmable non player characters that bring the game to life. Customize sizing and clothing for each individual or group of Sackbots, place them in your game creations or cut scenes, dress them up, choose different behavior patterns (make them mean or friendly, safe or dangerous), and even record your own voiceovers and/or actions for them to perform.
- Cinematic cut scene Maker — A new camera system, along with cinematic tools makes it easy to Create full cut scenes, whether as stand-alone movies or cut-sequences in levels, for a more immersive and narrative experience to Play. You now have full control over camera position, movement (including tilt, zoom and shake), transitions, and timings, as well as the ability record full voice-overs for Sackboys and Sackbots that can be used in music videos, short films or even entire movies.
- New Create Materials — Players will have new base materials with a selection of Filters, dangerous Plasma to add to fire and electricity, Electrical Neon that can change color with a switch, and Holographic material to make your own HUDS, all added to the infinite amount of stickers, decorations, materials (glass, metal, sponge, polystyrene, cardboard, and rubber), bolts (springs, motor, and wobble bolts), and rods to choose from while you Create.
- New Create Tools — Multiple new gadgets are at your disposal, including a Level Link Badge to jump from level to level by simply placing a badge without going back to the ‘Pod,’ Global Gravity to change the effects of gravity within the whole scene, Bounce Pads to launch Sackboys and Sackbots in the air, a Smoke Machine for a smoke releasing effect, and Circuit Boards which enable creators to layout complex logic connections onto a single chip. No longer do creators have to conceal complex tangles of logic strings behind curtains, they can now simply add to a Circuit Board and hide it away. Circuit Boards can also be used to control the behavior of Sackbots.
- Stunning Visuals — LittleBigPlanet 2 utilizing a revamped graphics engine and state-of-the-art visual technologies to showcase Sackboy and his new world better than ever. Players will also be able to access the more than two million user-created levels from the original LittleBigPlanet, all which will shine due to the newly enhanced graphics engine.
- Share Easier — An enhanced Share experience will have gamers spending less time searching and more time playing the millions of levels and games created by fans around the world. With the unveil of LBP.me, a social networking website, every published online game/level will get its own webpage, so users can search/find creations while online at home/work, mark them, and have these favorites queued up and ready to Play when you return to your PS3 and sign onto PlayStation Network. Users will also be able keep an eye on what games/levels your friends are playing via activity steams, as well as link levels together to provide longer gameplay experiences without the breakup of going back to the ‘Pod.’
- Backwards Compatible — LittleBigPlanet 2 players can enjoy the more than two million online community levels created with the original game, levels that will look even better when seen through our revamped graphics engine. All purchased and earned downloadable content from LittleBigPlanet can be used as well.
- Move Demo — LittleBigPlanet 2 will include a standalone, 10 level demo that supports PlayStation Move.
- Trophy Support — LittleBigPlanet 2 supports a host of fun and challenging trophies to collect along the way.
After what even Sony admits as being a slow start across the globe, the PS3 has finally found its stride and is quickly catching up on its console rivals in the sales race – and EA reckons it could yet catch Xbox 360 in the UK hardware market.
“We could certainly see Sony come back – in the UK it’s still a head-to-head competition between PlayStation and Xbox, but on the continent Sony is traditionally stronger than Microsoft,” European senior VP Jens Uwe Intat told MCV.
“But we’re very happy to watch the competition, because as long as they’re competing to get more consumers in, there are more people we can sell games to. It’s interesting to see that both companies embarking on a slightly different path when it comes to controlling games. Kinect and Move are both very interesting ideas.”
Dead Space fans may be getting a nice surprise in their mail this weekend. EA has begun sending invitations out for gamers to participate int he PS3 multiplayer tests fo its upcoming survival horror sequel.
The email from Scott Probst, Dead Space 2′s Multiplayer Producers says:
Dear Dead Space 2 Fan,
My name is Scott Probst, and I am the Multiplayer Producer on Dead Space 2. Thank you for being such a dedicated fan! We thought you would appreciate a unique opportunity to help us test the all new multiplayer experience in Dead Space 2. We have just launched a small beta which will help us polish the game, and we have selected you to help us achieve that goal! We are still several months away from the game’s release, and there is still plenty of work to be done prior to shipping the game. With gamers like you – who know what Dead Space is about – we’re hoping to gather feedback and ensure that we’re giving the Dead Space Community a phenomenal multiplayer experience come January 25th!
As a hand selected participant, we would like you to participate and provide specific feedback around gameplay challenges, likes and dislikes, and general thoughts for improvement. This is a CLOSED BETA, so we would appreciate it if you posted your thoughts and feedback to a private forum we have created just for this elite group here. An invitation to the forum will be coming your way shortly.
Lastly, on September 26, from 8:00 PM PST to 10:00 PM PST, some of the Dead Space 2 development team members* will be online playing and answering your questions, we hope to see you online.
Multiplayer Producer – Dead Space 2
If you have a PlayStation 3, then you’ve probably updated your home video game console to the latest and greatest firmware version from Sony. If you’re not already taking advantage of the 3D support for Blu-ray discs, or looking forward to looking at 3D panoramic photos, then perhaps you’ve been kicked in the shin with the latest update. Consumers are beginning to report that the update to version 3.50 has caused some USB peripherals to lose their functionality, including many “counterfeit” PS3 controllers.
Sony is cracking down on their system. They began by making sure that the “other OS” feature was removed, and subsequently made sure that jailbreaking or hacking your PS3 was not only frowned upon, but out-right disabled. And now it seems that Sony is cracking down on counterfeit controllers. While it hasn’t been out-right confirmed that this firmware update specifically is designed to do just that, Sony has said (coincidentally enough, on the same day that the v3.50 update was released) on their blog, that subsequent firmware updates would mean that those counterfeit controllers, as well as some other hardware devices, would no longer be compatible with the console.
If you have a third-party controller that’s been officially licensed by Sony, then there doesn’t seem to be any problems. However, several PS3 owners are reporting that peripherals like the Yobo PS3 Joybox, the XCM Cross Battle Plus Adapter, and the USB controller SplitFish FragFX are losing their compatibility, too. And SCEA has been busy informing those that the company “does not support continued functionality of unlicensed controllers.” Are you having your own problems with the v3.50 firmware update? Let us know in the comments.
In the course of human history, there comes a time when gamers start thinking ahead to the next generation of consoles. Many people argue that all three consoles are winners in this generation. However, Sony was in a position to defeat Microsoft and Nintendo and did not do so. Here are five things Sony can do with the PS4 to ensure they come out on top, when the PS4 eventually appears years down the line.
1. Innovate, don’t duplicate!
Innovation: Sony told us over and over again that Playstation Home would revolutionize how gamers played with each other. That revolution lasted about 10 minutes inside Home until you realized there was NOTHING to do and the entire experience was one big ball of suck.
The sad thing about Sony’s best innovation is that it isn’t theirs. Blu-ray has been a saving grace for Sony allowing for more content and higher quality movies to be played on their gaming console. I can’t give them credit for the invention but sticking that invention in each of their consoles is exactly the innovation they need to win the next generation.
Duplication: Microsoft gave us achievements and Sony duplicated it with the emptier feeling trophy system. Now this may sound a little…how do I put it? off balanced, but achievements are the Los Angeles Lakers and trophies are the Los Angeles Clippers. Their purpose is the same, they are both appreciated additions to the games entertainment value, but one is clearly superior to the other.
Remember that console you were soooo excited to purchase so you could use awesome motion controls and really feel immersed in the game? The Woo…I mean, WII! Remember 6 months later when the novelty wore out and you clicked the “Confirm Auction” button on eBay? Well guess what!?! Sony has duplicated the Wii and brought us Playstation Move! Even though Playstation Move will be have more accurate controls than those offered by the Wii, it’s just another novel idea that will end up chatting with your other unused peripherals…namely Donkey Konga bongos and the “Now free with the purchase of anything in Best Buy” DJ Hero turntable.
2. Better Launch Titles
Sony had a tough time getting out of the blocks with the PS3. When Blazing Angels: Squadrons of WWII is one of the top three titles at launch, you have yourself a mighty big problem. Of the 21 launch titles on the PS3, 17 were already available for the Xbox 360! Resistance was the one bright spot and let’s be honest…it wasn’t that great.
Just to help Sony out, here are a few ideas for great launch titles for the PS4:
- God of War V
- Uncharted 4
- Kevin Butler presents: The Adventures of Sax Guy and Old-Spice Man
3. Do NOT invest anymore time or money into 3D Gaming
Six months ago, I might have argued in the other direction with 3D gaming. Avatar was filling seats with its hot Blue Man Group sci-fi action, and James Cameron did the 3D world proud. Bad news: every other movie released in 3D was not done nearly as well as Avatar and 4 seizures and 10 migraines later, I’m done with it. There are plenty of ways to push gaming into the future, but please Sony, don’t try and make 3D gaming one of those ways! My carpet hates vomit.
4. Charge for PSN accounts to make it better
Forget about Playstation Plus, charge an annual fee for all users and use that money to make your network better. Xbox Live is so much better than the Playstation Network, I tickle my elbows when people claim otherwise. Examples?
While Microsoft and their 8-person party chat is calling me from their satellite phone high atop Mount Kilimanjaro, Sony and their no-cross game chat system is yelling at me through a flamboyant male cheerleaders megaphone.
When I open my drawer of video games to grab an “oldie but goodie” to enjoy for an hour or so, I cringe when I reach for a PS3 game. Why? Because I know that if I grab a game I haven’t played in over 2 months, I will encounter a 150+MB update that will waste half of the time I had to play. So I reach for an Xbox game instead. Oh sure, my Xbox games have updates too, but they NEVER take more than 10 seconds to complete.
5. Pray that Nintendo throws in the towel
Sony, you may want to send Mr. Cobb into the dreams of Nintendo CEO Satoru Iwata and plant an idea in his brain to turn Nintendo into a dog food company. A dog food consisting of primarily shredded mini-game themed video game discs.
Honestly, I don’t see Nintendo striking gold twice. They’re enjoying the spoils of their gimmick for now, but when the time comes to move on to the next round of the console wars, Sony can give themselves a great shot at being number one if they “StumbleUpon” SarcasticGamer.com and read this article.
Unless of course Nokia makes an N-Gage Console…Then they can only hope for 2nd place.
These tips are those of sarcasticgamer and do not reflect the opinion of Playstation4.net.