Monthly Archives: July 2009

PlayStation 4: What Do We Know?

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The views expressed in this column are those of Nick Jones

Okay, it’s no secret that Sony has been working on the PlayStation 4 for a good two years now and rumours abound that Sony will bring forward its launch to 2011/2012 to directly take on Microsoft’s proposed launch of its next Xbox. All this talk of will it, won’t it? or ‘will PlayStation 3 be Sony’s last PlayStation?’ are largely irrelevant. It’s happening, the real question is: what form will the console take?

What follows is a list of possible functions based on what experts inside and outside of Sony have been saying, current and future trends in the videogame, multimedia and internet markets and my own pretty well-informed opinion and conjecture. Let me know what you think.

Sony successfully pioneered the first truly mainstream games console with the PlayStation 2 by first appealing to an early adopting customer and then, later, opening up the console to a wider market with aggressive pricing, marketing and a range of products (EyeToy, SingStar) that appealed to your non-traditional gamers. In this regard, PlayStation 3 has failed to learn the lessons that Sony itself once taught. It appeared that only Nintendo was listening.

Nintendo’s Wii has proved that the games/software market is much bigger than anyone had previously imagined – PlayStation 4, therefore, needs to appeal to geeks and grannies alike or it will simply be relegated to a specialist gaming machine. Sony’s past business success has been founded on mass market products like Walkman so Sony will want desperately to take (reclaim?) a large chunk of Nintendo’s business.

Price then is a key point but how will Sony keep the price down to the impulse buy level that served it so well with the PS2? The technology that was once cutting edge in PS3 has now become standard. The 1080p output, the Blu-ray drive, the built-in wireless internet connection – all of these features and more have quickly become, or will quickly become, industry standard. TVs, for example, now come with wireless internet connections and web functionality. This means that the cost of the technology has and will continue to come down. Likewise, the production cost of the Cell processor (reportedly the most expensive component in the PS3) has been slashed recently, with cost to fall further in the coming years.

It’s likely that PS4 will be powered by Cell, or a variant of. Not a single chip but several working together – this is, after all, what the Cell chip was designed to do in the first place. And with a price tag of over $3 billion, it had better have more than a five-year lifespan.

Graphics processing, the other expensive chip in the PS3, is likely to come from another joint venture with nVidia or another chip manufacturer, keeping costs down. The visuals won’t need to be that much better than what we’ve got currently. Naturally, graphical fidelity will increase with photorealistic textures (this is possible on current PC cards) and polygon processing will increase – although not dramatically. 1080p, 60fps native output on all games is a must.

The PS4 is also likely to be able to process real 3D imagery (both for movie playback and real-time graphics) but, as demonstrated at the recent CES, the PS3 can already run several games in 3D, albeit at a reduced resolution. So again, this wouldn’t need a huge leap in processing power to achieve.

In terms of television resolutions (the jump to TrueHD prompted Sony’s inclusion of 1080p in PS3 in the first place) the next big thing will be Super High Definition, which is reportedly ten times the resolution of current HDTVs. This probably won’t be available commercially for another ten years so it’s unlikely that the PS4 will need to support this resolution, again saving on costs.

First there was analogue, then there was EyeToy, then there was the Wiimote. With each development of control systems comes a revolution in the type of games that we play. Sixaxis failed to be a substitute for Nintendo’s game control revolution so it was back to the drawing board for both Sony and Microsoft. Both companies came up with viable solutions to the problem and I suspect that the future of game control lies in motion tracking, motion control and voice control. Whatever the PS4’s primary control system is, it won’t be a DualShock controller.

The real battleground, if you like, will be with the software. True voice recognition for games and software that facilitates better community, social and sharing and creation aspects of gaming will be of utmost importance. I’m not going to predict what that might be here but all the major console manufacturers are currently experimenting with different ideas in these areas. Time will tell which will be successful. The point is that these ideas will have reached fruition when the next generation of consoles launch.

So that’s it. The PlayStation 4 will be a leaner, meaner version of the PS3. It will have state of the art community and internet-enabled functionality right out of the box; you’ll use it to stream both games and movies down your fibre-optic broadband. It will support 3D TV but may not be a similar graphical leap as we had from PS2 to PS3. It will appeal to the whole family with its wide selection of software and interactive entertainment and be affordable from day one. In short, it needs to be an Xbox 360, a Nintendo Wii and a PlayStation 3 all in one box.

COD: World at War Map Pack 3 deploys in August

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SANTA MONICA, Calif., July 20 /PRNewswire-FirstCall/ — Reinforcements are scheduled to arrive for one of the most-played online multiplayer games, as Activision Publishing, Inc. (NASDAQ: ATVI) and developer Treyarch, confirmed plans today to deliver Call of Duty: World at War Map Pack 3 in August. Map Pack 3 will feature three multiplayer maps (“Battery,” “Revolution,” and “Breach”), co-developed with partner Certain Affinity, and one new Zombie map (“Der Riese”), for the Xbox 360(TM) video game and entertainment system from Microsoft and the PLAYSTATION(R)3 computer entertainment system. Visit www.CoDWaW.com for more details.

Call of Duty: World at War Map Pack 3 follows the enormous success of its first two predecessors, which to date have sold more than four million copies on both Xbox LIVE and the PlayStation Network (combined) for a Call of Duty(R) game that has sold more than 11 million units to date across all platforms, according to The NPD Group, Charttrack and Gfk.

Call of Duty: World at War is rated “M” (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore. For more information and exclusive updates about Call of Duty: World at War, visit www.CoDWaW.com.

New PS3 Firmware Update 2.80 Now Available for Download

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Following the previous PS3 Firmware Update 2.76, the new PS3 Firmware Update 2.80 is now available as a free download for the major Playstation 3 fans.

Although there weren’t too many features introduced, new security possibilitiies and revisions were added to the new PS3 2.80 version.

The main feature of the new Firmware Update is the chat possibility, which makes it easier to chat with friends and other gamers while actually playing PS3 games. Moreover, videos can now be backed up and music settings now have added a Dynamic Normalizer for major music intelectuals.

In addition to the chat feature, the PS3 2.80 version firmware also allows better management of friends and the gaming network, enhancing your game experience as well as technical possibilities.

Some bugs and glitches have also been remedied since the last update, so for some, it is worth it to update just to clear up the air. Overall, not many new additions but the few added are pretty straightforward and worth some praise.

PS3 Slim To Come Bundled With Madden NFL 10?

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Madden NFL 10 is undeniably the biggest release of August, and although it’s not a PlayStation 3 exclusive, Sony may have big plans for its launch…

Previously, we had heard a rumor that Sony might drop the price of the PS3 in accordance with this year’s Madden mania, but now, that rumor has been tweaked: according to the latest Listen UP podcast, David Ellis says the much-debated PS3 Slim will hit store shelves alongside Madden NFL 10. To be more specific, the two will actually come bundled together; feel free to download 1Up’s podcast at NextGen News, and you will hear this claim at the 01:26:14 mark:

“It’s gonna be in August. Everything I’ve heard says it’s coming in August, it’s tied with Madden.”

Sony is planning a massive 3-hour press conference for GamesCom on August 18 and Madden drops on August 14, and as further evidence, Ellis says this can be connected to Activision CEO Bobby Kotick’s threat. Kotick said unless Sony dropped the price of the PS3, his company may be forced to stop supporting the system (a whole lot of hot air, as analysts have already said), but apparently, this is because the PS3 Slim will be tied to an EA game and not an Activision title. We’re not sure how much water this theory holds, but it’s possible. The more we hear about the PS3 Slim, the more inevitable its eventual existence seems to become…

But bundled with Madden NFL 10? We wouldn’t have expected that.

Persona 5 For Playstation 3?

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If you’re not familiar with the Shin Megami Tensei franchise, you’re no role-playing fan. But if you’d like to become more informed, check out our reviews for Persona 3, Persona 4, and Devil Summoner 2 at http://shinmegamitensei.net

Given that evidence alone, you should be excited to learn that the next SMT installment – Persona 5 – is in the works and may end up being exclusive to the PlayStation 3. It would be the first such entry in the series on the PS3, and it shouldn’t be all that surprising, considering that all previous installments have been exclusive to PlayStation platforms. The evidence comes from a pachinko industry publication that said “a consumer announcement of PS3 exclusive Persona 5 is scheduled.” Sankaku Complex questions the validity of the rumor, but mentions the franchise’s loyalty to PlayStation and the fact that we have yet to see a true next-gen Persona. Typically, Atlus isn’t so enamored with leaping directly into a new generation, and if you hadn’t noticed, they’ve fared rather well with some PS2 RPGs over the past few years. But they’ll have to make the jump sooner or later so it should come as no surprise that they’re currently prepping, and if the game isn’t exclusive to the PS3…well, it’d be weird. We seriously doubt any Xbox 360 loyalist has ever heard of the series in question but then again, Namco made Beautiful Katamari exclusive to the 360 after two consecutive PS2-exclusive releases, so who knows what might happen?

Anyway, we’ll let you know if Persona 5 for the PS3 receives an official confirmation in the near future. You can bet that if it does, RPG fans everywhere will be sporting ear-to-ear smiles.

Facial Recognition in PS3 Motion Controller

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Sony’s all-new motion controller for the PlayStation 3 includes facial recognition technology, with new details emerging in a demonstration at this week’s Develop conference in Brighton.

In a session aimed towards developers and heavy on technical jargon – attended by videogaming24/7 – it was revealed that the technology can detect the position and direction of player’s heads, as well as their gender, age and certain facial gestures.

Revealed at this year’s E3, Sony’s motion controller has to date not attracted the same level of attention as Microsoft’s superficially similar Natal technology, although Sony claim it is more accurate than the Xbox 360′s approach to motion control.

Details On WWE’s video game license

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Jakks Pacific is currently in the process of trying to renew its video game license with WWE through the end of 2014. WWE’s contract with Jakks Pacific and THQ will be finishing up at the end of this year, although Jakks Pacific reportedly has an option year.

The expectation is that WWE would be putting up their license to the highest bidder as they are already leaving Jakks Pacific for Mattel in the action figure/toy department. There are also said to be issues between Jakks and THQ as Jakks was against THQ acquiring the UFC license seeing it as a competitor to the joint license they have with WWE.

THQ filed a lawsuit in response against Jakks Pacific in California Superior Court saying Jakks didn’t have the authority based on their joint licenses to renew with WWE without their consent. THQ is also attempting to get out of their one year non-compete in the pro wrestling genre when it comes to making a wrestling game saying it is not enforceable under California law. Revenue from Smackdown vs. Raw in 2007 made up 25% of the total gross of revenue for THQ. The game was down 24% in sales in 2008.

Fight Night Round 4 Review

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When Fight Night Round 3 released in December of ‘06 for the PS3, the graphics were almost lifelike. I actually had friends walk in when I was playing and they thought it was an actual fight (for a few seconds anyway). The game play was a little stiff, and the wall between the fighters seemed a bit corny, but it was still the greatest boxing game I had ever played, and I continued to play it until EA released it’s Fight Night Round 4 demo.

Now that Fight Night Round 4 has released, and I’ve taken over the Legacy mode by retiring as the Greatest of All Time, I wanted to share my thoughts on the game with our valued readers.

Fight Now will allow you to go toe-to-toe with some of the Greatest of all Time, and if you really feel cocky, make sure to set the difficulty to that level as well. Beating Ali on the G.O.A.T. setting felt great and gives you one of the best looking trophies I’ve seen in any game.

In order to fully enjoy the Legacy mode, I had to take the time to upload my own mug and ‘Get in the Game’ myself :

It is definitely not a spot on reproduction of me, but if you are looking for a specific fighter that isn’t on the official roster, you can head over to the ‘Share-a-Boxer’ page at EASportsWorld.com to find your guy.

The training modes are a definite step up from Round 3 and really help to improve your overall understanding of how the actual boxing matches should work. Leaning, foot work, counters, precision punching, and moving your head each have their own training game and make sure you don’t pay too much attention to any one area. A well balanced boxer is much better than a guy that can hit like Tyson, but move like a snail.

The training games can be very difficult, and there were times that I would have earned more points using auto train and not playing the games myself. By far, my best game was open sparring.

Scheduling your next fight might take a little more thought than you might actually think. At first I was just taking on the lowest possible ranked fighter I could, but after my first 10 fights, the lowest ranked available fighter turned out to be a monster that wanted to take my head off (and nearly did). You never know when you’ll face a fighter that has the numbers to make them a beast, so be sure to check their stats before signing your death warrant next contract.

Custom entrances do not allow for custom music on the PS3, and I was disappointed by that, but it only takes 20 seconds or so to get to the ring, so no big loss there. You can still choose for your fighter to be cocky, composed, or neutral, and the lasers and fog are a cool addition as well.

All of that leads up to what was anticipated to be the fight of the year, and the game play doesn’t disappoint. The wall between the boxers from Round 3 has not only be taken down, but completely destroyed.

My boxer was a tall heavyweight (6′8″ 260 lbs), so inside boxing wasn’t my specialty. If I allowed a shorter boxer to get on the inside though, my chin would take a beating, and my punches would sail behind the guy. Just so you know, punching a guy with the inside of your arm does little damage. In Round 3, almost every punch connected solidly. In Round 4, glancing blows are landed more often than solid hits. If your guy has a long reach, inside fighting can be a lost cause. Going toe to toe with Tyson when you are 6′8″ and he’s only 5′11″ is not a smart choice. Staying back and using your jab to keep the mini monster at bay is the wiser choice.

In the course of your career, be careful of the guys that want to test your reputation and challenge you. They seem to be some of the toughest fighters in the game, and can be almost impossible to keep down. They seem to all have high ‘Heart’ ratings and that means they can get back up many times after being knocked down.

Moving up the ‘Legacy Ladder’, the rankings, and the ‘Pound for Pound’ rankings really adds to an incredible experience that is currently unmatched.

The online area actually has 2 different modes. You can just go at it in a ‘Fight Now’ type of mode where you can be any one rostered fighter in either a ranked or unranked match, or you can go for your online belts in the ‘Online Championship’ mode (OC).

The OC has a ranking system of it’s own in 3 seperate weight classes. You can fight as a lightweight, middleweight, or heavy weight and you can use your own created boxer from Legacy mode. My first online fight as a lightweight didn’t seem too fair to me since the system matched me up with the #3 guy and I was ranked somewhere around 10K. That was a painful 30 seconds. I’m still trying to climb my way up the online ladder, so the replayability of this game should keep me as busy as Round 3 did, and that was 2+ years worth of play time.

Round 4 takes the boxing genre to a whole new level. Where Round 3 ruled the ring, Round 4 continued that greatness. Where Round 3 was lacking, Round 4 exceeded my expectations. The game has clearly reset the bar from Round 3.

PlayStation 3 Users Denied Hulu Access

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Owners of Sony’s PlayStation 3 video game console reportedly have been denied the ability to stream TV programs and movies to their television from Hulu.com.

Online chatter at Hulu, in addition to a report from Gizmodo.com, said updated software for the PS3 over the weekend now denies users access to repurposed TV streams on the popular site.

Users who attempt to stream content from Hulu onto their TV via the PS3 remote receive a message apologizing for the “inconvenience.”

Earlier this year, Hulu stopped streaming content to rival TV.com (owned by CBS.com), underscoring the competitive nature of the nascent streaming landscape.

Separately, Hulu, which is co-owned by News Corp., the Walt Disney Co. and NBC Universal, is considering charging users for select content — a move some followers decried as an invitation to revisit piracy.

“If Hulu starts charging for this I will stop visiting their site, simple as that,” wrote one blogger.

Sony and Hulu representatives were not immediately available for comment.

NBA 2K10 Anniversary Edition on PS3

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This year mark’s the 10th entry in the NBA 2K series which in turn will bring about an anniversary edition set with extra trimmings.

The NBA 2K10: Anniversary Edition contents will be packed into a numbered limited edition game locker designed to store up to 20 games secured by a padlock, the NBA 2K10 game; 3″ Figurine of Kobe Bryant by McFarlane Toys; 16″ x 36″ Kobe Bryant poster; and access to the Gold Room, the NBA 2K10 VIP online lobby.

Of the 30,000 total sets being produced, 10 will include a chase autographed Kobe Bryant fine-art print, designed by Shepard Fairey’s Studio Number One.

NBA 2K10: Anniversary Edition will be available on October 6 for Xbox 360 and Playstation 3. It will cost you $99.99 or $40 more than the standard edition.