Monthly Archives: May 2009

Sacred 2: Fallen Angel

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What the Game’s About
The console realm hasn’t always been the most welcoming colony to PC-style hack-and-slash RPG games. While a clear cut answer can’t be given on why they don’t feel welcome, this genre has always been better suited for the PC world. Time and time again, though, we are given a new hack-and-slash game that tries to prove that this genre can form a sturdy foundation in the console world. Sacred 2: Fallen Angel is the latest title to battle the good fight.

What’s Hot
Sacared 2: Fallen Angel is quite a large package in terms of content. Like all games in this genre you’ll first be assigned to pick your class and race out of 6 predesignated options. These include the typical High Elf or warrior. After you select and customize your character, you’ll be presented with the choice of choosing a god entity that will assist and watch over you in battle. Each god has its own strength and weakness. For instance, one of the options will destroy all surrounding enemies, but it’ll also turn on you over time. Once you get the character selection out of the way, you’ll be ready to decide which storyline you’ll follow: the hero campaign of the light or the evil campaign of the shadows. Whichever side you decide upon, you’ll find yourself pretty much doing the same essential acts of butchering hundreds of monsters, pillaging goods, and growing more powerful.

One of the strongest aspects to the game are the quests. Even though none of them are truly memorable, they have a certain level of attractiveness to them. Most of the quests you’ll take on will be your run-of-the-mill fetch quests or save the damsel in distress from 10 creatures. Basic stuff. Over time, though, you’ll find yourself wanting to complete just one more after your finish one. While they provide a nice getaway from the story, they also allow you to gain experience for new skills and abilities for your character. Over the course of the quests you’ll quickly notice that the game has a large roster of monsters and enemies for you to ravage. This makes doing the otherwise average quest a little more adventurous because you’ll want to see what new species you’ll meet up with next.

The gameplay is pretty much what you’d expect from your typical hack-and-slash game. Ever since Diablo or the Gauntlet series, we haven’t seen much forward progress in this genre. Sure, Sony has the Untold Legends franchise, but at the end of the day, they all seem to mix into each other. Sacred 2 has everything you’d expect to find in those games in terms of gameplay. You’ll level up and then pick and choose which skills to increase or gain new abilities. The battle system is slash, slash, magic, etc. It’s basic, but there’s a lot of options to choose from in the magic department and the use of god entities that keeps it from feeling too stagnant.

Graphically, the game looks great. The world is massive and quite large. The environments are wonderfully detailed and everything is heavily detailed. Even though the camera is set from a distance, you can swing it into a closer range and really appreciate the level of detail the artist and graphic teams put into the game. This level of commitment is also found in characters’ motions. Everything is fluid and flows together so well.

Sacred 2 also supports a 4-player online multiplayer mode. You and some buddies can hop online and journey together in the world of Ancaria. The few sessions I played online were lag free and quite enjoyable. If you have some friends that are interested in the game, this is a mode that is definitely worth checking out.

What’s Not
The game does feature some truly mesmerizing graphics but there are some glitches here and there. Often you’ll notice graphical pop-ups, slightly jagged edges, and a slow frame-rate. The frame-rate never drops significantly to ruin the game, but it’s very noticeable.

The biggest problem is the lack of guidance found in the game. With a world as massive as Ancaria, you’ll want more guidance than is provided to you. You’ll have to switch to your map continuously during gameplay sessions to make sure you are heading in the proper direction. Also, there’s no way to pause the game. Whether you are looking at your map or equipping a new weapon, the world around you is always living. If you are in a battle and you realize you need to equip a better weapon, you need to do it while you’re getting attacked. If you are online with friends this won’t become a problem because they can protect you, but if you are playing by yourself be prepared for the worst case scenario.

Aside from those faults, the game is still just a hack-and-slash RPG. You’ll either love it or hate it.

Final Word
Sacred 2: Fallen Angel is just your typical everyday hack-and-slash RPG title. You’ll take on a number of quest and slay thousands of monsters during your journey. On that journey you’ll also collect massive amounts of money and become the supreme super being of Ancaria. Even with some technical shortcomings, Sacred 2 is a fun hack-and-slash game for the home console scene. If you have some pals willing to hop online for a few play sessions, this will definitely keep you enthralled into the late hours of the night.

Score: 7.5 out of 10

The Chronicles of Riddick: Assault on Dark Athena

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The Chronicles of Riddick: Escape from Butcher Bay was one of the best titles on the Xbox. Now after fives years we have the follow up, The Chronicles of Riddick: Assault on Dark Athena. Fresh out of prison, our titular hero finds himself on a Mercenary ship. His next course of action? Kill them and steal their ride, which is easier said than done – but then again, this is Riddick.

This title mixes the gameplay up a lot more than Butcher Bay: in Assault on Dark Athena, Riddick goes from stealth, to fire fights, to mech combat effortlessly. The moment you start getting tired of sneaking around in the darkness, you’ll find a gun to start shooting with or a drone control panel to take a joyride through the ship blasting everyone in sight.

The levels are straight forward: NPCs will direct you to your next destination, tell you how to unlock doors or where to get a new weapon. They are essentially linear, keeping the gameplay flowing smoothly, the action consistent, and most importantly never letting you get lost due to lack of a map while giving the illusion of open-endedness.

One half of Riddick’s arsenal emphasizes the use of stealth, while the other features a selection of guns for those intense fire fights. He has about five different melee weapons including his Ulaks and hairpin, and if you slash at a wall, any scratches made on walls stay there for a long time – the strange thing is, doors don’t scratch. On the ranged weapon front, he has the usual FPS assortment of automatics, shotguns, and the Riddick-exclusive SCAR Gun, which fires a small dart you can detonate with the left trigger. The arsenal is very well balanced, allowing you to go all-out when the game calls for it, while having a decent array of melee weapons.

Visually Riddick is mixed bag. On board the Athena you’ll be treated to a largely drab environment with a few colourfully lit terminals. Once off, you’ll see a lot of ‘next gen brown’ visuals in town – even the plants are brown. The high point of the planetary visuals is definitely the ocean and scale of the environment compared to the ship’s small rooms.

This isn’t the longest game ever; it’ll take you a couple of days to beat on easy. However, the length works to Assault on Dark Athena’s advantage, as there aren’t any filler levels to drag the experience down. On top of that they have included the Xbox classic Escape from Butcher Bay, refurbished for the PS3/Xbox 360 in high definition – and it looks better than ever. Not only has it aged well but it adds a lot of value to the otherwise short sequel.

Once you beat the two single player titles, you can take the action to Xbox Live or PlayStation Network. Multiplayer modes on offer include the usual deathmatch, team deathmatch, and capture the flag modes, on top of Riddick’s most original mode, Pitch Black, in which players are thrown into a pitch black arena, where one player is Riddick and the rest are forced to hunt him in the dark.

As much as I’ve gushed over how the great this title is, there are some notable bugs, including a fight in Village Square where you meet the first alpha drone: it can fire grenades and its machine gun through a solid wall – it would be a huge problem if they weren’t so easy to kill.

Players looking for a pure stealth game will be disappointed, but everyone else will find in Chronicles of Riddick: Assault on Dark Athena a healthy mix of action, stealth and heavy weapon gameplay.

Score: 8.5 out of 10

Slim PS3 rumors result in cease and desist letter

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For the past few days we’ve been hearing rumors that Sony is going to introduce a slimmer, and potentially cheaper, version of their PlayStation 3 console at the E3 conference this year. While the company has remained characteristically silent on the subject, a bunch of blurry images showing the alleged device recently leaked onto the web, with many people taking them at face value as proof that a redesigned console is indeed in the works while others remain dubious about their authenticity.

Whatever your stance is on the matter, here’s where it gets interesting. Engadget has been served a cease and desist letter regarding those supposedly leaked pictures, asking them to take down the images from the site because they are “confidential” and “highly possibly illegally released.” The source of the letter isn’t Sony itself, but rather the alleged Chinese manufacturer, so nothing is certain yet. If the letter is somehow proved to be real, however, then this mysterious Chinese firm has pretty much validated the rumors. We’ll know for sure in a couple of weeks, when the E3 conference kicks off.

Demon’s Souls Unleashed by Atlus

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Demon’s Souls is making its way to North America through Atlus USA. PlayStation 3 owners will get a chance to tackle this action RPG with seamless online interconnectivity this fall. Players will be able to work together with two others in co-op mode, or you can force your way into each other’s game and challenge them to battle. Bloodstains will allow those that follow behind you a chance to view a replay of your death so that they don’t repeat your mistakes.

The land of Boletaria is covered in darkness and fog ever since King Allant XII pushed too far in an effort to expand his kingdom. He ventured too many times into the Nexus where he awoke the Old One from eternal sleep, bringing ruin to the land and devouring the souls of men. Now the fate of the world is in your hands.

The structure of the game doesn’t feature a single path, but rather lots of options. Character creation, stat tweaking, and skill customization are just a few features found in this hardcore RPG. World Tendency is a system in which the world around you changes based on your aggressiveness in killing monsters, such as different events activating depending on what you do.

PS3 Finally Scores Fallout 3 DLC

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For the past several months, Xbox 360 and Games for Windows/PC have been bathing in Fallout 3 DLC fun while Playstation 3 owners have been hung out to dry.

Today Bethesda Softworks broke word that Operation: Anchorage will be the first Fallout 3 DLC to land on PS3 with a release month of June. The two other former Microsoft exclusive packs, The Pitt and Broken Steel, will make their way 4-6 weeks apart after Operation: Anchorage arrives.

Continuing the staggered release trend, the next two Fallout 3 DLCs will be available on Xbox 360 and Games for Windows/PC before PS3. Up first will be Point Lookout in late June where you “explore a massive new swampland area filled with new quests and content.”

Mothership Zeta will touch down — literally — a month later in late July. In it, “The aliens have returned, and they’re pissed. Experience an alien abduction first hand and find out if you’re tough enough to survive.”

Each new DLC will cost 800 points or $9.99. The PS3 versions will become available after the original three DLCs have been released on that console.

Fallout 3 DLC will make its retail debut on May 26 with Add-on Pack #1 which includes The Pitt and Operation: Anchorage. The Fallout 3 DLC Add-on Pack #2 includingBroken Steel and Point Lookout will be available in August.

Bethesda will not be releasing Fallout 3 DLC packs to retail for Playstation 3 as it is “not possible.”

Lastly, October will see the release of Fallout 3: Game of the Year edition following in the tradition of The Elder Scrolls IV: Oblivion. That new version, which will include all five DLCs, will retail for $59.99 on PS3 and Xbox 360, and $49.99 on Games for Windows/PC.

Killzone 2 fails to crack 1 million units in US

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Killzone 2′s lifetime US sales figure has been revealed, and while the PS3 exclusive has had a respectable performance, it appears to have failed to make the same strides as Xbox 360 exclusive Halo 3, even today. Unable to crack a million sales, Killzone 2 has so far shifted 677,000 units. Not bad, but not brilliant.

The game did have a very solid start. Despite launching considerably late in February, the game still charted at number 5, selling 323,000 units. The game dropped to number 7 in March, shifting 296,000 copies. Killzone 2 was proclaimed by Sony to be its fastest-selling US title, but apparently those fast sales have not translated into a long-term thing.

It’s a shame because Killzone 2 really is an excellent game. While it’s had a solid sales performance, such a high profile title could and should have done much better, especially with years of development and 40 million euro having been invested in the thing.

OXM is using the news to suggest that Halo 3 has outperformed Killzone 2, and dropped this rather amazing quote: “It’s a comforting sight for Xbox 360 owners to see that 20 months on and despite its advanced age, Halo 3 outselling Killzone 2, which has been out since February this year.”

PS3 owners want Final Fantasy XIII more than 360 owners

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Gamasutra is reporting that Final Fantasy XIII is the most anticipated PS3 game of all upcoming titles, topping a chart of games that PS3 owners want the most. Despite its multiplatform status, it seems that Sony loyalists aren’t ready to abandon a title that many of them most likely bought the PlayStation 3 for in the first place.

PS3 owners certainly want the game more than Xbox 360 owners, if the recent polls are to be believed. FFXIII ranks fourth in the most anticipated Xbox 360 games, trailing behind Halo 3: ODST, Modern Warfare 2 and Madden NFL 10. Another interesting difference between the two polls is the fact that, outside of Halo 3, all the other Xbox 360 games are multiplatform titles (unless you want to count Broken Steel), while the PS3 poll lists such exclusives as God of War III, Uncharted 2: Among Thieves, inFamous and Ratchet & Clank: A Crack in Time.

This year seems to have seen an interesting turnabout when it comes to exclusive first party titles. For the past few years, the PS3 has been tarnished with the stigma of having “no games.” In 2009, I think it’s fair to say that the PlayStation brand has a whole range of first party games, while the Xbox 360 seems to have a pitiful amount to show for itself so far, outside of the Halo franchise. I wonder when PS3 fanboys will finally summon the gall to reverse the “no games” charge at Xbox 360 fans.

That said, both the PS3 and 360 lists are dominated by identical multiplatform games, which suggests that the audiences are almost completely the same. When you consider how much PS3 and 360 fanboys hate each other, it’s amusing to consider the fact that, deep down, they are exactly alike.